Room101 was "the project" I was working on in the 90's. It was a 3D BSP engine with 16bit lighting. Everything was software based, as it was in those days.
I was at university, and coding at nights in my little Room101 world. The code is completely obsolete, but I still like the screenshots, and the code might be interesting to someone.
I was coding using Watcom at the time. Unfortunately at the time, I didn't know how to upscale the code to be a stable API, so, the engine never became usable.
But, the source is here. I believe the BSP collision detection code I wrote might be better than Quake, but, who knows.
Cheers
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