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#1 The active piece's depth is hardcoded

v1.0_alpha
open
Graphics (5)
5
2002-08-06
2002-08-06
No

When the active piece is displayed on screen its depth is currently hardcoded for it to be displayed at the
proper depth.

Right now I have to make a call like "glTranslatef(pieceX, pieceY, -400)". I shouldn't have to do that, the
-400 depth should established before the piece is displayed.

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