The active piece's depth is hardcoded
Status: Pre-Alpha
Brought to you by:
rsegal
When the active piece is displayed on screen its depth is currently hardcoded for it to be displayed at the
proper depth.
Right now I have to make a call like "glTranslatef(pieceX, pieceY, -400)". I shouldn't have to do that, the
-400 depth should established before the piece is displayed.