Fix: tutor returning after hints
Early tutor ending fix
Tutorial
map: Hey. I hear you wanna build a bot. Call me Z. I can show you some tricks. Ready? [until screen clicked] This is the the overview map. You'll have to build a bot that can complete the task by itself. Are you in? Push the 'hold my beer' button. [while map screen active] lab: Look at the gadgets on the left. Cool, huh? Drag one to the grid in the middle. [while itemsBuiltIn is empty] Make sure to add a sensor, too. Maybe the one with an egg on it. [until itemsBuiltIn has sensors] You'll also need...
map: Hey. I hear you wanna build a bot. Call me Z. I can show you some tricks. Ready? [until screen clicked] This is the the overview map. You'll have to build a bot that can complete the task by itself. Are you in? Push the 'hold my beer' button. [while map screen active] lab: Look at the gadgets on the left. Cool, huh? Drag one to the grid in the middle. [while itemsBuiltIn is empty] Make sure to add a sensor, too. Maybe the one with an egg on it. [until itemsBuiltIn has sensors] You'll also need...
map: Hey. I hear you wanna build a bot. Call me Z. I can show you some tricks. Ready? [until screen clicked] This is the the overview map. You'll have to build a bot that can complete the task by itself. Are you in? Push the 'hold my beer' button. [while map screen active] lab: Look at the gadgets on the left. Cool, huh? Drag one to the grid in the middle. [while itemsBuiltIn is empty] Make sure to add a sensor, too. Maybe the one with an egg on it. [until itemsBuiltIn has sensors] You'll also need...
map: Hey. I hear you wanna build a bot. Call me Z. I can show you some tricks. Ready? [until screen clicked] This is the the overview map. You'll have to build a bot that can complete the task by itself. Are you in? Push the 'hold my beer' button. [while map screen active] lab: Look at the gadgets on the left. Cool, huh? Drag one to the grid in the middle. [while itemsBuiltIn is empty] Make sure to add a sensor, too. Maybe the one with an egg on it. [until itemsBuiltIn has sensors] You'll also need...
Map icon
Envelope icon for hints
` map: Hey. I hear you wanna build a bot. Call me Z. I can show you some tricks. Ready? [until screen clicked] This is the the overview map. You'll have to build a bot that can complete the task by itself. Are you in? Push the 'hold my beer' button. [while map screen active] lab: Look at the gadgets on the left. Cool, huh? Drag one to the grid in the middle. [while itemsBuiltIn is empty] Make sure to add a sensor, too. Maybe the one with an egg on it. [until itemsBuiltIn has sensors] You'll also...
Hey. I hear you wanna build a bot. Call me Z. I can show you some tricks. Ready? First thing first, push the TASK button on the right. Classic: topple the tower. But you need to build a bot that can do it by itself. Are you in? Look at the gadgets on the left. Cool, huh? Drag one to the grid in the middle. The fist goes to the edge, the hit sensor goes inside. You're doing great so far. How about connecting these? Click on a thing you built in. Exactly like this. Now you can see the socket with the...
Tutorial
Mechanics: fight level - whiskers and tracks
Fight level and bugfixes
BATTLEFIELD Bots that have been left there cycle. Player who is online visiting the battlefield can challenge those bots. Leaving the bot on the battlefield: top up bot's balance with coins at the bookmaker's bot accepts challenges until its balance runs out builder can limit number of duels restrict challenges to a specified range of build prices when challenged, both players put one coin in the pot winner gets two coins when player returns for the bot, gets money according to the balance also gets...
BATTLEFIELD Bots that have been left there cycle. Player who is online visiting the battlefield can challenge those bots. Leaving the bot on the battlefield: * top up bot's balance with coins at the bookmaker's * bot accepts challenges until its balance runs out * builder can limit number of duels * restrict challenges to a specified range of build prices * when challenged, both players put one coin in the pot * winner gets two coins * when player returns for the bot, gets money according to the...
MUSEUM Show newest and best rated bot. Show rating buttons and datasheets for both. When one rated, show the one ranked next best. Toggle outside/inside view. Accept player's current bot. When player leaves the bot in the museum, datasheet fields can be added/removed. datasheet Robot name Built by First power on date Museum drop date Duels total Duels won Level reached Build price
Donations
Ko-fi link
Discord link
Font changed on the overview maps
Lowercase buttons
Ideation chat
Fonts
Font and design improvements
Also: https://docs.crazygames.com/sdk/data/
Scrolling overview
Hints
Hints
Fix: camera range was random in the mining challenge
Hints
At least tell the player what the name of each sensor is for the demo.
Completion checks
Completion checks
Air navigation forgotten file added
Bug: lure stays active when item not built in and dropped
Fix: lure bug when not building in
Bug: lure stays active when item not built in and dropped
Mechanics: air navigaton level - tilt sensor
Air Navigation Challenge
Fix: when removing item from grid, stop luring
Camera not letting bot go off screen
(1) could be called "Printer ink" (2): "Caterpillar" or "Wasp"
Visual help for touch screens: lure to grid
Preparation for completion checks: NEXT button
Safari compatibility
Code refactor (screen-nav.js, drawButton)
Redesign + return to map from lab
Mining level
Mining level (restored from old manual test)
Seamless looping of background tunes
Background music bugs fixed
Long jump level and camera moves
Local storage
Mechanics: air navigaton level - tilt sensor
Mechanics: turn back and jump level - bump sensor
Completion checks
Moving camera
Bonus system
Delivery level
Delivery level added
Bonus system
Completion checks
Moving camera
Ideation chat
Mechanics: fight level - whiskers and tracks
Mining level
Delivery level
Level overview
Levels
https://discord.gg/CCsQNJJXvp
https://help.ko-fi.com/hc/en-us/articles/360008261954-Can-I-use-the-same-PayPal-or-Stripe-account-for-multiple-Ko-fi-pages
Animated skip in map
Fix: title screen displays wrong buttons while fading off
Challenge map (aka level chooser) UI design
Changed program flow: add level overview screen
Clean up comments
Touch control on the title screen
Delivery level
Declarative level
Bug: mouse control coords off due to canvas ratio
Fix #39 - sprite size bug
Bug: sprite resize
Nah, it was gridSize calculated with the wrong formula in resizeSim.
New plan: Game title screen has a mouse-controlled factory-built bot with letters of the game title appearing as bodies in the scene. PLAY button in the middle, below game title is visible while the bot is operating via mouse. Presing PLAY takes us to the challenge selector. Challenge selector shows the full map of one single level and some text to clarify the task. Challenge selector also has a SKIP button that switches to another challenge. Clicking elsewhere (especially the HMB button) will accept...
Bug: sprite resize
Adding binaries for level selector
Fix: manual testing mouse coords
Fix: simulation.html restored after resize broke it
Bug: mouse control coords off due to canvas ratio
Fix: connector click area off when screen ratio close to square (when gridSize calculated from width)
Multiplayer
Multiplayer
Level editor
Fonts
Bug: restored item id
Fix: move connected item after removal breaks connections finally
Keep lastRemovedItemId in global var. Prefer adding there when buildInItem looks for free itemId.
Bug: restored item id
Bug: restored item id