Roadblocks Code
Status: Beta
Brought to you by:
auraomega
Roadblocks V1 ##### Release Version Blocks: -White blocks are walls, these are impassible. -Blue blocks are teleports, entering a teleport means you'll exit a teleport elsewhere on the map. Entering a teleport you just exited won't return you to the previous one, so be careful. -Multi-coloured blocks are the end-of-level teleport. -Green arrows are singal directional blocks, they will allow you to pass only in the direction they point, otherwise they will act as a wall. Features: -Up to 26 teleports -Map size up to 48x27 (PSP screen size). -Customisable map files (instructions coming soon) -Pratically infinite levels by adding your own -Sound effects and music. File names: warp.wav, teleport.wav, die.wav and music.wav -Ability to skip to any map from the start menu Buttons: -Up/Down/Left/Right: Movement -Space: restart level, select menu option Issues: -Cannot quit the game if you are looping in teleports (supplied maps do not loop) -If switching between windows, the framerate appears to be affected for unknown reasons. Fixes/additions since pre-release one: -Added goto level -Fixed not dying if going off map in certain ways. -Added sound effects -Fixed the X button on menus -GPL Warning and licence terms upon start -Added a "movie" at the startup. -Added the ability to use structured map files to make editing easier To be added: -Credits page upon completion -In-game statistics (death count, current map, etc). -Instructions page -Forceful directional blocks (red arrows) which will push the user in the allotted direction if on top of. -Hint files? (Maybe, but these will have to be designed by the creator) -Add in-game stats