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File Date Author Commit
 3rdParty 2008-05-22 rickparrish [r4] Updated ignore list
 Forms 2010-04-03 rickparrish [r27] Updated calls to SQLSafe() for integer parameters
 Installer 2010-04-03 rickparrish [r22] Updated installer for v10.04.02
 Resources 2008-05-22 rickparrish [r1] Initial import
 Threads 2010-04-03 rickparrish [r28] Updated calls to SQLSafe() for integer parameters
 Units 2010-04-03 rickparrish [r30] Removed Beta 1 notation from Windows 7
 mSyncFos 2008-05-22 rickparrish [r3] Initial import
 GSDoor.bdsproj 2008-05-22 rickparrish [r1] Initial import
 GSDoor.cfg 2008-05-22 rickparrish [r1] Initial import
 GSDoor.dpr 2008-05-22 rickparrish [r1] Initial import
 GSDoor.res 2008-05-22 rickparrish [r1] Initial import
 GameSrv.bdsproj 2010-04-03 rickparrish [r26] Version bumps
 GameSrv.cfg 2010-04-03 rickparrish [r26] Version bumps
 GameSrv.dpr 2010-04-03 rickparrish [r26] Version bumps
 GameSrv.res 2010-04-03 rickparrish [r26] Version bumps
 GameSrvNT.bdsproj 2010-04-03 rickparrish [r26] Version bumps
 GameSrvNT.cfg 2010-04-03 rickparrish [r26] Version bumps
 GameSrvNT.dpr 2008-05-22 rickparrish [r1] Initial import
 GameSrvNT.res 2010-04-03 rickparrish [r26] Version bumps
 Readme.txt 2008-05-22 rickparrish [r1] Initial import
 _ProjectGroup.bdsgroup 2008-05-22 rickparrish [r1] Initial import
 __TODO.TXT 2009-01-16 rickparrish [r21] Added long overdue suggested changes (they're f...
 gpl.txt 2008-05-22 rickparrish [r1] Initial import

Read Me

Here's a little info on my environment that should help you get up and running quickly:

1) I work with Turbo Delphi for Windows (http://turboexplorer.com/delphi), which is FREE!
   The only drawback to Turbo Delphi is that you can't add new controls to the Tool Palette,
   which means you have to create some objects at run-time rather than dragging-and-dropping
   at design time.  But I think it's a small sacrifice to make so that anyone can work on
   GameSrv, not just those that can afford the expensive commerical versions of Delphi.

2) My directory structure is thus (some unimportant directories excluded):
   Z:\
     Programming\
       GameSrv\
         ANSI\
         AutoUpdate\
         Bulletins\
         Docs\		<== Download the Documentation module from the CVS to here
         Doors\
         Menus\
         mSyncFos\
           Source\	<== Download the mSyncFos module from the CVS to here
         NetFoss\
         Source\	<== Download the Source module from the CVS to here
           3rdParty\
           DCU\
           Forms\
           Installer\
           Resources\
           Threads\
           Units\

   And in the GameSrv project, I have the Output directory (where the .EXE is placed) set
   to Z:\Programming\GameSrv, and the Unit output directory (where the .DCUs are placed)
   set to Z:\Programming\GameSrv\Source\DCU (just to keep them away from the source files)

   The easiest way to get all the directories I listed in the root GameSrv directory (such
   as the ANSI, AutoUpdate, Bulletins, etc.) would be to download and install the latest
   version of GameSrv from http://www.gamesrv.ca/  Then checkout the 3 modules from the CVS
   server to the locations I indicated, and you're good to go!

   If you don't happen to have a Z:\ drive, here's something you can do instead:

   I'm assuming you have a C:\ drive, so put everything into C:\Z_DRIVE\ (so you'll have a 
   C:\Z_DRIVE\Programming\ directory, and then all the subdirectories under it that I listed
   above).

   Now at a command-prompt, you can execute the command SUBST Z: C:\Z_DRIVE which will
   associate the C:\Z_DRIVE\ path with the Z:\ drive letter, allowing you to work with the
   code using the same paths I use.

3) Any other questions/comments, let me know at rick@gamesrv.ca
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