Puncture
-Armor reduction
If Armor is 0 Puncture is set as Bleed-out that requires a Bio-foam canister to stop
Shrapnel
-Shrapnel is caused by fragmentation munitions it can be stopped with bandages, Bio-foam, needle & steel fiber thread, a patch, a Formic Injection, and a Synth Patch
For example if a player is inflicted with 5% shrapnel would die in 20 turns if the wound is not treated, the total value of shrapnel is 100% target is dead
Electrical
-Electrical is an effect that can render energy weapons useless, short out smart visors temporarily, and disable all un-shielded electronics
If the Electrical effect is inflicted on a Player or NPC it will inflict the shock affect as well
Enviro
-Environmental is an effect applied by infections, The Virus, sicknesses, toxins in the water, air, and on weapons
If the bodies Poison level reaches 100% it results in death, the Poison level in the environment is the amount added to the players poison level per turn, environmental poison can be avoided using an Evac- Suit, the players poison level can be reduced using a Formic Injection, and a Decontamination Kit
Fire
Fire inflicts shock and 1 damage value, if armor is worn and not depleted the armor will receive puncture damage
Damage to body on hit
Head: +50%/60% Shock, +40%/60% Bleed out, -50/100 Health
Torso: +10%/40% Shock, +15%/40% Bleed out, -10/40 Health
Waist: +5%/20% Shock, +5%/25% Bleed out, -5/20 Health
Arms: +0%/15% Shock, +5%/20% Bleed out, -5/15 Health
Legs: +0%/20% Shock, +5%/25% Bleed out, -5/20 Health