- Norwegian 1st UHV: Flipped and traded cities no longer give Viking Points, only conquered ones
- Stability giving buildings and walls are higher priority for the AI
- Slightly increased overall chance for religious persecution success
- New button for Great Lighthouse, Dome of the Rock, Topkapi Palace, St. Catherine Monastery, Samogitian Alkas
- St Catherine Monastery: can only be built in cities with a desert in BFC
- Fixed bug connected to diverted Crusades (reported by DC123456789)
Huge number of changes, check changelog
- Fixed a couple bugs with the protestantism and reliquary systems used together
- Updated the 1200AD scenario for the relic/reliquary changes
- Removed different religion-specific Reliquary buildings, added a non-buildable generic one: +1 happiness, +2 commerce, +2 culture, +1 stability
- Ivory resource and it's art now correctly represents both Walrus and Elephant
- Separated the amount of additional units on war declaration during civ birth, more for the AI, less for the human player
Better code when using largeBrush
Reanabled tile hoover info
RFCEMapUtil update
Platybuilder update:
Platybuilder:
Platybuilder
Platybuilder branch
- No civ can reach immunity for the Black Death, will spread even if all your cities are very healthy
- Revised AI trade resource values, increased it for some strategic resources
- Adjusted Venetian and Hungarian settler maps around Zagreb, Dalmatia and in the Balkans
- Updated Civilopedia entry for Bohdan Khelmnytsky and Marfa Posadnitsa, minor formatting updates for some other leaders
- All unique Military Order units have a national limit of 5
- Islands (tile feature) now also give +1 commerce
Minor text fixes
- Chivalric Order companies will only appear/remain in Orthodox civs' cities if there are no appealing Catholic options
- Marco Polo no silk, no TR, needs Literature tech
- Templars and Teutons slowly disappear after P...
Pedia texts for HR buildings
- Each nation which sends units for a Crusade (...
- If there are mercs available in a newly acqui...
- Fixed bug with Hungarian Vegvars which result...
Updated the squareSearch functions
Python code updates part 4:
- Civs now have a separate loading time info fo...
- Made the AI take number of cities into consid...
Code update part 3:
- Minor fixes in religion spread
- Fixed various mistakes in revisions 1239 and ...
- Popup message for the player when a UHV goal ...
Python code updates part 2:
- Fixed minor mistakes in the previous commit
General code improvements
- Switching from Paganism to State Religion/The...
- Added specific name to the plot information t...
- Fixed issue where company resources added hal...
- Company HQs redesigned as generic buildings, ...
- Dynamic Civ Names for Novgorod, Kiev, Muscovy...
- Company spread is updated to an initial state...
- Additional checks for the plague to leave som...
- Plot information shows city name when a settl...
- Removed all leaderhead FPK-s from the mod, no...
- Resized/improved all other Company gamefont i...
- Added Kontor UB for the Hanseatic League: +1 ...
- Updated the Company Advisor / Company Screen,...
- Dynamic Company system is introduced to the mod!
A few additional tiles in Lake Ladoga and Lake ...
Spanish translations by Arcangelus, couple mino...
Replaced all previous lakes with the new Salt L...
New base terrain: Semidesert - 1 production, +1...
another text fix
Various fixes and updates in the Civilopedia by...
Revised the setup for DCNames when the Civ is a...
Added new function which only counts resources ...
Fixed Muscovy start in 1200AD scenario, now all...
Wales, 900AD: Cardiff (50%, "Caerdydd"), Caerna...
Added Earldom (English), Mormaerdom (Scottish) ...
Moved spawn of Sicilian indy city to 500 AD fro...
Indy city updates:
The number of your cities where Kazimierz sprea...
Buildings and Units can now require Civics (ada...
Tech Tree updates:
Update independent city variation spawn code
Fixed issue where mercenary units and some barb...
UB for Portugal in 1200 AD scenario
Fixed the city attack CTD - huge thanks to Albe...
Fixed some independent city coordinates
Various fixes/updates in the Indy and Barb city...
Some extra measures to avoid double mercenary p...
New rules and various improvements in AI city s...
minor updates
Lorraine province is historic for the Franks, s...
Morocco starts with Literature, so they can rem...
Total collapse has much more chance to happen f...
Fixed bug where the Krak the Chevalier was not ...
Respawned Cordoba or Aragon are not affected by...
Fixed serious AI bug where a major nation was n...
Fixed inconsistencies with the Scottish UP - wi...
Strengthened the Reformation procedure, most co...
Fixed setup for GlobalDefines_Alt.xml, it wasn'...
- Increased the significance of war maps - both...
Fixed dawn of civilization screen bug
Fixed mercenary promotion