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Balance issues, more efficient UHVs for Han and Tibet (doesn't affect gameplay) and two little bugfixes. Merry Christmas everyone!

civ-addicted 2011-12-25

changed /trunk rfca-unm-code1/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml
changed /trunk rfca-unm-code1/Assets/python/Barbs.py
changed /trunk rfca-unm-code1/Assets/python/CityNameManager.py
changed /trunk rfca-unm-code1/Assets/python/Consts.py
changed /trunk rfca-unm-code1/Assets/python/CvEventManager.py
changed /trunk rfca-unm-code1/Assets/python/CvRFCEventHandler.py
changed /trunk rfca-unm-code1/Assets/python/Religions.py
changed /trunk rfca-unm-code1/Assets/python/SilkRoad.py
changed /trunk rfca-unm-code1/Assets/python/Victory.py
changed /trunk rfca-unm-code1/Changelog.txt
changed /trunk rfca-unm-code1/PublicMaps/RFCA.CivBeyondSwordWBSave
/trunk rfca-unm-code1/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/Barbs.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/CityNameManager.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/Consts.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/CvEventManager.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/CvRFCEventHandler.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/Religions.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/SilkRoad.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Assets/python/Victory.py Diff Switch to side-by-side view
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/trunk rfca-unm-code1/Changelog.txt Diff Switch to side-by-side view
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/trunk rfca-unm-code1/PublicMaps/RFCA.CivBeyondSwordWBSave Diff Switch to side-by-side view
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