Barbarian changes, adjusted city name manager for new spawning cities, minor text changes, adjusted 500AD map, and other minor edits. DLL will need to be compiled for Jin Core values to take effect.
Reverted stability code update
Updated DLL
Compiled the DLL
Fixed Silk Road manager
Updated DoM text, RFCA Tech Quotes, added more Marsh terrain.
Fixed printing bug
Fixed starting techs
Added unpacked art files for marsh terrain. Adjusted XML for new terrain art. Added Marsh tiles to both maps. Added Great Person birth names to XML Units. Changed most Tech Quotes to Asian origin.
Fixed Printing bug
Fixed Platybuilder
Fixed Mandate of Heaven Screen
Fixed bugged starting situation
Fixed small error
Python cleanup
Platybuilder text files
Included platybuider
Moved dynamic names text files
Moved LH art out of the FPK
Changed consts loading
Updated Mandate of Heaven code
Fixed bug in MoH screen
Bugfix in resources.py
Unified import RFCUtils
Moved storedData function to StoredData.py
Updated victory module with win(), lose(), expire() etc. functions
Fixed 500 AD starting techs bug
Removed mercenaries code
Included storedData save and reload method of SoI
Python updates
- Fixed sounds issues with the mod, now the era specific soundtracks play correctly even without a restart
Adjustments for the Ghaznavid game
Fixed python exception in Nanzhao Victory check
Redesign for Nanzhao (untested though)
Fixed some typos (thanks to DC123456789)
Map changes in SE Asia and Tibet
Moved a lot of art into fpk
Fixes and changes for Tang
Moved art into the fpk
Fixed the Chinese civil war from the last commit
Some fixes in the Silk Road process
Update to v.1.3.2
All projects are adjusted to the new Silk Road ...
New Gupta UB: Gurukul, raising state missionary...
Fixes especially for the Nanzhao game (i fear t...
New Leaderhead: Liu Bang (will be shadered next...
Uploaded merijn's Units.FPK
Unitstyle upgrade: Japan and Korea
Fixed crash from v159 on WB, some changes in th...
updated Menander art
some cleanup in the code
Some balancing in India
adjusted Maurya game (a little easier UHV)
Help for Han building UHV
Added decent civopedia text for all Trading par...
enabled new civopedia categories
Increased the max size of a moveable stack to 20
Mongol UP update (fingers crossed) and bugfixes
Tweeks and fixes for the Gokturk Game
Bugfixes and tweaks in the AI (which will be tu...
Update to 1.3.1 (unique unit art still disabled...
Bugfixes, a little more art and balancing for Han
Balance for civs up to Vietnam, added Indian El...
balanced the early game a little
Updated Chinese CityNameManager (thanks to DC12...
Some python code for future Trading Partner Civ...
Small redesign of the Harappan and Indo-Greek game
Added another Terrace improvement (cheap trick ...
Added glass to the gamefont
merijn's downsized art
Tocharian redesign
Second change to the civopedia DLL
Added Trading partner category in the pedia
Added enums for civopedia and changed CvCity, s...
New civilopedia page. (Doesn't work properly yet)
If a Pseudo Civ doesn't spread a religion yet, ...
Added new stability maps in directory "Hints"
Reworked Tocharians; incoming barbarians attack...
Introduced Spread of Religions after a certain ...
Religions and Resources bonus works
Implementation of the new Silk Road mechanic
Translations enabled
Removed yet another Corporation-related Hint (73)
Streamlined unique DoM texts code
Moved wondermovies outside the FPK (they don't ...
Added Dawn of Man text for the chinese civs and...
Fixed Japan DCN and Ghaznavids culture threshold