I haven't had time to look after rezound for a long while.
But now, looking
for a wave recorder with a level meter, I realize the big
step, rezound has
made since version 0.3...
One thing I have missed in rezound in former days is the
adjust the playing speed in semitones.
With a bit of time this week end I have made an
approach in doing it by
myself. Because I'm not a C++ programmer I had to find a
And here it is. I would ask you to implement this
functionality in the way I
have done it or in a modified way.
I have used the ShuttleDialScaleButton to add the item
"semitones" (the word
is to long for the layout but it makes clear what it does).
item, the shuttleDialSpringButton is switched to "free"
mode and changes it's
meaning. I use it to display the amount of semitones (-12
.. 12) choosen by
the shuttle wheel.
I think the other way round using the
shuttleDialSpringButton to add the item
"semitones" and the ShuttleDialScaleButton to display
the amount would be
more obvious, but I have not enough knowledge to
After switching back to mode "1x", I restore the spring
mode in each case
wether it was in "sprin" ore in "free" mode before. It
would be better to
store the former mode and restore it after ending of mode
I send you hereby the changed file CMainWindow.cpp
version v0.7.0beta. It
compiles and runs without problems here (ignoring the
big amount of free
space you need for the compilation that was a problem
for me : )
I have marked my changes with a comment like
// gerhard 3L: COMMENT
that means the next 3 lines from here are new or
I'm not shure if I have done it the right way from a
programming point of view
(memory leaks, ...?) but it satisfies my needs.
By the way, the "pause" button is not working if you are
in "free" mode and
have changed the speed. Is it a bug or intention?
I hope you will enjoy my little piece of work.
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