File | Date | Author | Commit |
---|---|---|---|
demo | 2023-02-09 |
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[43288f] RetroGear - Added -fcommon flag to Makefile (gc... |
doc | 2020-02-25 |
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[1874e5] documentation - Refactoring |
level_editor | 2013-10-16 |
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[98c699] Simple SDL gui |
leveler | 2014-07-01 |
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[0811a3] |
retrogear | 2023-02-09 |
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[43288f] RetroGear - Added -fcommon flag to Makefile (gc... |
retrogui | 2018-08-27 |
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[1b96e6] retrogui rewriting (WIP) |
tutorial | 2020-01-31 |
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[5aa2c8] Updated menu tutorial and retrogear core - new ... |
README.md | 2019-12-29 |
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[f0c562] Update README.md |
Released under GPL license, RetroGear aims to be a low resource and memory consuming 2D generic game engine, trying to allow pratically anyone to develope the game of their dream with less efforts, in a simple and easy way!
Some of the features offered by this game engine are:
Game states management (screen titles, pre-game, game, game over)
2D maps management along with some useful features like scrolling and multilayering support
Menu and dialogues system
Graphics, animations, sounds effects, scoring, in-game menus and in-game entities management simplified with dedicated libraries and systems
Dedicated level editor! (Along with a custom gui framework)
The project is working in progress, you can find it at:
Along with Italian and English documentations, sources, demo and tutorials.
Checkout the repository for the latest updates of sources and documentation translations!
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