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RPG Demo - Refactoring and preliminary battle system events
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Davide Cerullo
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Sokoban demo - Updated logic and new levels
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Davide Cerullo
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RetroGear - Menu component refactoring
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Davide Cerullo
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring - rowSpan and colSpan support for item packing
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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RetroGear - Menu component refactoring (WIP)
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Davide Cerullo
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Tutorial - Menu examples update - Moved "selector menu" type from core to the example
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Davide Cerullo
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Merge branch 'timers' into develop
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Davide Cerullo
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RetroGear - Removed old timing related functions
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Davide Cerullo
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RetroGear - Timing related functions updates
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Davide Cerullo
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RetroGear - FPS framecounter increment moved inside "countFrames()"
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Davide Cerullo
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Tutorial - Timer example update
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Tutorial - Timer example update
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Davide Cerullo
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RetroGear - Sprite library small fixes
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Davide Cerullo
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Tutorial - Timer example update
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Davide Cerullo
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Tutorial - Timer example update
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Davide Cerullo
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RetroGear - Updated support for keyboard snapshot states
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Davide Cerullo
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RetroGear - New timing functions (WIP)
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Davide Cerullo
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Sokoban demo - Update and paletted double screen support
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Davide Cerullo
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Merge branch 'palette' into develop
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Davide Cerullo
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Sokoban demo - Updated gameplay and graphical effects
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Davide Cerullo
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RetroGear - Palettized surfaces support
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Davide Cerullo
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RetroGear - Palettized surfaces support (WIP)
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Davide Cerullo
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RetroGear - Updated gfx library
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Davide Cerullo
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Sokoban demo - Testing fading transitions
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Davide Cerullo
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Sokoban demo - Update movable object collision handling
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Davide Cerullo
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platform_game - Updated sources and assets
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Davide Cerullo
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RetroGear - Small fixes
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Davide Cerullo
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Tutorial - Platformer update
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Tutorial - Platformer update
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Tutorial - Tile collisions example update (Added tile types list)
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Davide Cerullo
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Tutorial - Tile collisions example update (Removed unused code)
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Tutorial - Tile collisions example update
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Tutorial - Tile collisions example update
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Tutorial - Tile collisions example
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Tutorial - Platformer example update - player.c refactoring
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RetroGear - Code refactoring and cleaning
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Davide Cerullo
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Tutorial - Platformer example update
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Davide Cerullo
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Tutorial - Platformer example update
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Davide Cerullo
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RetroGear - Code refactoring and cleaning
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Davide Cerullo
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RetroGear - Updated Typewriter library
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Davide Cerullo
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RetroGear - Updated Typewriter library
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Davide Cerullo
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RPG Demo - Removed unused code
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Davide Cerullo
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RetroGear - Updated Typewriter library and related tutorial
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Davide Cerullo
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RPG Demo - Updated party
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Davide Cerullo
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RPG Demo - Update NPCs
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Davide Cerullo
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RetroGear - Updated Camera library
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RPG Demo - Refactoring player.c
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Davide Cerullo
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RetroGear - refactoring Camera, Level, Gfx and Tile libraries
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Sokoban demo - Update
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Davide Cerullo
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RetroGear - Updated tile library
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Davide Cerullo
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Sokoban demo - Update
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Davide Cerullo
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Sokoban demo - Initial commit
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RetroGear - Updated sprite surface refcount
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Davide Cerullo
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RetroGear - Input timing and lag support
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Tutorial - FPS update
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Tutorial - Platformer example - New tile collision handling (TEST)
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Tutorial - Updated sprites example
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RetroGear - Fixed and updated drawEntity function
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Tutorial - Platformer example - Updated ladders logic
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RetroGear - Updated gfx and input codes
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Davide Cerullo
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Tutorial - Input example
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Davide Cerullo
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Updated README
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Updated codebase
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Tutorial - Typewriter example fix
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Tutorial - Menu examples update
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Tutorial - Sprites example
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Tutorial - Menu example refactoring (WIP)
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Tutorial - Typewriter example update
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Tutorial - Platformer example update
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Tutorial - FPS tutorial update
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Tutorial - Platformer example update
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Tutorial - FPS tutorial (WIP)
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Code refactoring
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Tutorial - Platform movement renamed to "Platformer"
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Tutorial - Platform movement update
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RetroGear - Added -fcommon flag to Makefile (gcc 10 workaround)
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RetroGear - Animated sprites with configurable sequences (Integer array based)(TEST)
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RetroGear - Animated sprites with configurable sequences (String based)(TEST)
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RetroGear - New sprite engine (WIP)
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Platform Demo - Refactoring
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RetroGear - Updated input events handling (Using separate event polling)
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RetroGear - Updated "Camera" structure with flags support
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RPG Demo - Refactoring (WIP)
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RetroGear - Refactoring "controls", renamed to "input"
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rpg_game - Update sources
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platform_game - Update sources
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RetroGearJS - Updated pong demo game
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RetroGearJS - Updated pong demo game
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RetroGearJS - Updated core libraries and pong demo game
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Updated base code