Sometimes it is possible for a patrolling entity to circle the start point of his path or an intermediate point along the path
This was due to two problems. The main one was that the radius at which the engine decides an entity has reached a patrol node was too small, so sometimes the entity could miss and then circle trying to reach it, this has now been made larger. The second was that the engine assumes the designer will place the entity on the start point of the path, if that wasn't the case it was possible for the entity to run to the start node and again never reach it and so circle, this has been corrected by detecting this case and adjusting the starting behaviour of the entity. Both fixes in 1.10.4
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