This release is scene graph and rendering framework update. The scene graph and renderer have been refactored for better performance. New features and improvements:
x Optimized scene graph calculations and rendering
x Rewrote exhaust steam particle effect to use billboard particles instead of simple vertex particles
x Added vertex level prescaling for meshes to avoid scaling meshes over and over again in each rendering cycle
x Improved simulation example
x Turned on triple buffering to achieve smooth movement
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