Mainly a bugfix release.
Linux support now (re)added.
Updated docs
Other goodies
Yes! The Manta Ray Game Library 0.3.0 has been released. Unfortunately, only Win32 binaries are available, and no Linux/BeOs Makefiles exist... yet.
Check out http://requin.sourceforge.net/manta/ for more info.
That's right! Milestone 1 is finally out the door. Granted it's not much of a game yet, and the graphics suck, but hey, Rome wasn't built in a day. Download and enjoy.
Hey Guys,
There is a code freeze for SSE M1 and Manta 0.2.
Funkenstein has set a tag in CVS, so everything checked in from now on won't affect the M1/0.2 release.
Ok, I'm no artist.
We now have bitmaps for:
Submarine: Idle
Shark: Idle
Torpedo: moving, exploding
These are placeholders until we get a real artist. We are inching ever-closer to Milestone 1!!
Source code now available for Linux.
Submit your Makefiles for BeOs, or VC Project files, because we're lazy.
The SSELevelLoader can now be used to populate a LevelStateData struct (formerly called PersistentLevelData).
Just pass SSELevelLoader a filename, call load() and voila! See test/levelloader for an example.
Hey Guys,
I have begun to assign tasks. Please check your account page. The first person to complete a tast wins. The prize is another task.
There are several unassigned SDL tasks that you should feel free to look at and try out. If you haven't given me an are a of interest, I will start assigning random tasks to you, including sexual favours.
Have fun!