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File Date Author Commit
 Debug 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Dependencies 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Docs 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Release 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Res 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Shaders 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 System 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Tools 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 source 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Engine.sln 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Engine.sln.old 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Engine.suo.old 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Engine.vcproj 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 Engine.vcproj.7.10.old 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
 readme.txt 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.

Read Me

Please note that this engine supports only one light per map.

Execute engine.exe / engine_d.exe in the system folder

## Command line is 
> engine.exe <full path to doom 3 maps file>

## Example
> engine "Z:\Doom3 extracted" "maps\sid\hello"

To view log file, run the code from the VS .NET project file in debug mode