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File Date Author Commit
 DATA 2025-04-07 Xavier BERTAUX Xavier BERTAUX [e3c974] Initial commit
 TUNES 2025-04-07 Xavier BERTAUX Xavier BERTAUX [e3c974] Initial commit
 scalers 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 scripts 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 CHANGES.md 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 LICENSE 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 Makefile 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 README.md 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 collision.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 cpc_player.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 cpc_player.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 cutscene.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 cutscene.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 decode_mac.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 decode_mac.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 fb.cfg 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 file.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 file.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 fs.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 fs.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 game.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 game.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 graphics.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 graphics.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 intern.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 main.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 menu.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 menu.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 mixer.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 mixer.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 mod_player.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 mod_player.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 ogg_player.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 ogg_player.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 piege.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 protection.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource_aba.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource_aba.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource_mac.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource_mac.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource_paq.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 resource_paq.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 scaler.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 scaler.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 screenshot.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 screenshot.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 seq_player.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 seq_player.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 sfx_player.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 sfx_player.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 staticres.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 staticres_controllers.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 stb_vorbis.c 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 systemstub.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 systemstub_sdl.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 unpack.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 unpack.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 util.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 util.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 video.cpp 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code
 video.h 2025-04-07 Xavier BERTAUX Xavier BERTAUX [c664b8] Added code

Read Me

REminiscence / REinforced

Release version: 0.5.3
Release date: 2024-08-30

About

REminiscence is a re-implementation of the engine used in the game Flashback
made by Delphine Software and released in 1992. More informations about the
game can be found at [1], [2] and [3].

REinforced is an enhanced version of the original REminiscence from http://cyxdown.free.fr/reminiscence/ and based on the version 0.4.6.

Data Files

You will need the original files of the PC (DOS or CD), Amiga or Macintosh
release. Support for Amiga and Macintosh is still experimental.

For the Macintosh release, the resource fork must be dumped as a file named
FLASHBACK.BIN (MacBinary) or FLASHBACK.RSRC (AppleDouble).

To hear music during polygonal cutscenes with the PC version, you need to copy
the music directory of the Amiga version or use the .mod fileset from
unexotica [4].

For speech with in-game dialogues, you need to copy the VOICE.VCE file from
the SegaCD version to the DATA directory.

Running

By default, the engine tries to load the game data files from the DATA
directory, as the original game executable did. The savestates are saved in the
SAVE directory. All sounds and music will be loaded from the TUNES directory.

These paths can be changed using command line switches :

Usage: fb [OPTIONS]...
    --datapath=PATH   Path to data files (default 'DATA')
    --savepath=PATH   Path to save files (default 'SAVE')
    --tunepath=PATH   Path to sound and music files (default 'TUNES')
    --levelnum=NUM    Start to level, bypass introduction
    --window          Play in window
    --widescreen=MODE 16:9 display (adjacent,adjacent-blur,mirror,blur,none)
    --scaler=NAME@X   Graphics scaler (default 'scale@3')
    --language=LANG   Language (fr,en,de,sp,it,jp,ru)
    --autosave        Save game state automatically

The scaler option specifies the algorithm used to smoothen the image in
addition to a scaling factor. External scalers are also supported, the suffix
shall be used as the name. Eg. If you have scaler_tv2x.dll, you can pass
--scaler tv2x to use that algorithm with a doubled window size (512x448).

The widescreen option accepts the following modes:

  • adjacent - left and right rooms bitmaps will be drawn
  • adjacent-blur - left and right rooms bitmaps will be blurred
  • mirror - the current room bitmap will be drawn mirrored
  • blur - the current room bitmap will be blurred

In-game hotkeys :

Arrow Keys      move Conrad
Enter           use the current inventory object
Shift           talk / use / run / shoot
Escape          display the options
Backspace       display the inventory
Alt Enter       toggle windowed/fullscreen mode
Alt + and -     increase or decrease game screen scaler factor
Alt S           write screenshot as .tga
Ctrl S          save game state
Ctrl L          load game state
Ctrl R          rewind game state buffer (requires --autosave)
Ctrl + and -    change game state slot
Function Keys   change game screen scaler

Credits

Delphine Software, obviously, for making another great game.
Yaz0r, Pixel and gawd for sharing information they gathered on the game.

Contacts

Original REminiscence: Gregory Montoir, cyx@users.sourceforge.net
REinforced version: Alex Chermenin, alex@chermenin.ru

URLs:

[1] http://www.mobygames.com/game/flashback-the-quest-for-identity
[2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity
[3] http://ramal.free.fr/fb_en.htm
[4] https://www.exotica.org.uk/wiki/Flashback

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