This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.

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Produced Relief map
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Step 02 - Calling Reliefer
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Step 03 - Select or create profile
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Step 04 - Edit Normal map profile settings
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Step 05 - Select texture object for Normal map
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Step 06 - View resulted Normal map

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