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Former Santa Cruz Games' reflection system released

With absolutely no fanfare, my reflection and serialization engine written during the days of the now defunct Santa Cruz Games is released to the public (with permission).

For anyone who's looking for a solid, somewhat extensible serialization or binding engine for C++ that works entirely inside C++ and doesn't require an external tool (like moc, gcc-xml etc...), this is it.

Posted by Adam Freidin 2009-06-10