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Commit Date  
[r14] by yellowtwo

added sample.xml

2012-04-01 23:07:46 Tree
[r13] by vternal3

added the correct files for TinyXML-2

2012-04-01 22:57:06 Tree
[r12] by vternal3

Added the TinyXML-2 .cpp and .h file to the project

2012-04-01 22:41:06 Tree
[r11] by vternal3

Did a little clean up in Screen.h, there was a line of code including a header file I deleted in the last commit, I took this line out.

2012-04-01 05:23:39 Tree
[r10] by vternal3

Re-did the screen class to be generic and extensible. Prepped the Screen class to incorporated XML file inputs and use TinyXML 2 to de-serialize the data from the XML file.

Next task is to configure TinyXML 2 and add in the de-serializing code to Screen.cpp's LoadScreens() function. Then add more functions in ScreenFunctions.cpp for the LoadScreens() function in Screen.cpp to use to set the screen class' private member variables.

NOTE: I also removed a bunch of files which are no longer need due to our new Screen Class Model.

2012-04-01 05:21:16 Tree
[r9] by vternal3

Added some scaffolding code for the game screens. These will be edited and made more generic after TinyXML is setup and configured.

2012-03-30 05:00:53 Tree
[r8] by yellowtwo

sprites, fonts, sounds

2012-03-30 04:40:24 Tree
[r7] by yellowtwo

notes, sprite, font

2012-03-30 04:22:06 Tree
[r6] by vternal3

Installed and configure SFML in VS2010 and create a boiler plate example of a moving sprite on the screen.

2012-03-24 03:54:40 Tree
[r5] by yellowtwo
2012-03-10 22:54:09 Tree
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