Commit | Date | |
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2012-04-01 22:41:06 | Tree | |
[r11]
by
vternal3
Did a little clean up in Screen.h, there was a line of code including a header file I deleted in the last commit, I took this line out. |
2012-04-01 05:23:39 | Tree |
[r10]
by
vternal3
Re-did the screen class to be generic and extensible. Prepped the Screen class to incorporated XML file inputs and use TinyXML 2 to de-serialize the data from the XML file. Next task is to configure TinyXML 2 and add in the de-serializing code to Screen.cpp's LoadScreens() function. Then add more functions in ScreenFunctions.cpp for the LoadScreens() function in Screen.cpp to use to set the screen class' private member variables. NOTE: I also removed a bunch of files which are no longer need due to our new Screen Class Model. |
2012-04-01 05:21:16 | Tree |
[r9]
by
vternal3
Added some scaffolding code for the game screens. These will be edited and made more generic after TinyXML is setup and configured. |
2012-03-30 05:00:53 | Tree |
2012-03-30 04:40:24 | Tree | |
2012-03-30 04:22:06 | Tree | |
[r6]
by
vternal3
Installed and configure SFML in VS2010 and create a boiler plate example of a moving sprite on the screen. |
2012-03-24 03:54:40 | Tree |
[r5]
by
yellowtwo
|
2012-03-10 22:54:09 | Tree |
2012-03-10 22:50:17 | Tree | |
2012-03-10 22:31:24 | Tree |