From: Ragnar O. <rag...@st...> - 2001-07-12 16:56:14
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On Sat, 7 Jul 2001, Benoit ROUSSEAU wrote: > Here is a point of freeciv todo-list (about Run Time Scripting) > > Scripting would be a very useful Freeciv extension. As well as opening the > possibility of writing AI clients as scripts, it would also allow human > players to have helper macros and other useful things. It might also be > useful for future Freeciv unit-testing. > Recently, the FSF announced that they had chosen GUILE as their standard > and preferred application scripting language. Based on Scheme (a LISP > derivative), GUILE is rapidly gaining in popularity. > > Basing Freeciv's scripting on GUILE would allow us to tap the wealth of AI > experience in the LISP and Scheme worlds, and would attract yet another > audience cross-section. > > > > > What about ours scripting language? > > We have rethought now and we have decided to think of doing the scripting for arenas in guile. It would mean that we should not have to build a parser etc. and make it a lot more flexible. /Ragnar |