From: Thomas R. T. <tr...@sp...> - 2005-09-28 21:16:27
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We didn't find a simple way to support the EBCDIC stuff. Further, for some reason the use of bit vectors failed in test, so we disabled them as well. We added a -w option to enable the Unicode processing as to keep backward compatibility with 8-bit use (the stuff mentioned above still disabled though). I will investigate what can be done about generating a patch. Thank you for the quick feedback. Thomas -----Original Message----- From: Dan Nuffer [mailto:da...@nu...]=20 Sent: 28. september 2005 22:41 To: Thomas Rask Thomsen Cc: re2...@li... Subject: Re: re2c; Made rude unicode support Thomas Rask Thomsen wrote: > Hi Dan >=20 >=20 > We recently did a quick hack of re2c-0.9.7 in order to make it 16 bit=20 > enabled (Unicode). Unfortunately, we had to disable some of the nice=20 > stuff currently available in re2c in order to do so. We have noticed=20 > that re2c is in the public domain, but would like to know if you believe=20 > our rather rude changes will be of value to the open source community. >=20 Yes, there have been other people who want unicode support. I assume you aren't willing to invest the time to make your "rude changes" integrate=20 well with re2c, so if you are willing to make your changes available, I=20 think the best way to proceed would be for you to create a patch and=20 upload it to the sourceforge patch manager. Then we can evaluate the=20 best way to proceed, maybe someone with the desire and time can use the=20 patch as a starting point to integrate cleanly with the rest of the=20 code, or if someone really wants unicode support, they can just apply=20 the patch and accept the limitations. |