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#3 Medic Problem

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nobody
TF2 (5)
5
2009-01-27
2009-01-27
Paul
No

I've compiled cheeseh's newly updated RCBot codes and tested them.

Medics now are capable of healing and such, but now they seem to exhibit some odd behaviors.

-Medics often get stuck in walls.

-Medics sometimes, on the bridge of 2forts, circle around in the same place rapidly.

-This has been exhibited in alpha v.3 as well. Medics are tasked to heal other medics, who are also tasked to heal other medics. As a result, a loop of tasks to heal causes medics to indefinitely heal each other. They are not able to heal other classes nor move ahead into the battle.

Discussion

  • Paul

    Paul - 2009-01-28

    The newly added cvar, tf_medigunautoheal (I'm pretty sure that is not correctly spelled nor worded), seems to exhibit another problem.

    As this cvar now makes mediguns toggled, not held down, I've seen some instances where medic bots fail to change targets to heal. As a result, they look at the new target as if they're healing them, but the actual target that is being healed is the target healed previously. This possibly can end up in a loop as decribed above.

     
  • Paul

    Paul - 2009-02-04

    Another problem seems to occur ALOT.

    Medics do heal, but cannot actual increase health of the recipient for first one to two initial seconds. After that, actual healing process occurs.

    However, when heal breaks (i.e. when healing targets run out of medic's range as set in the code), this delay starts over.

    Quite annoying in midst of battle. It renders medics useless in combat.

     

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