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Commit [r397]  Maximize  Restore  History

Updated SDK to 2013.wq

taiyungwang 2014-02-10

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changed /game/client/c_te_beaments.cpp
changed /game/client/c_te_beamfollow.cpp
changed /game/client/c_te_beamlaser.cpp
changed /game/client/c_te_beampoints.cpp
changed /game/client/c_te_beamring.cpp
changed /game/client/c_te_beamringpoint.cpp
changed /game/client/c_te_beamspline.cpp
changed /game/client/c_te_bloodsprite.cpp
changed /game/client/c_te_bloodstream.cpp
changed /game/client/c_te_breakmodel.cpp
changed /game/client/c_te_bspdecal.cpp
changed /game/client/c_te_bubbles.cpp
changed /game/client/c_te_bubbletrail.cpp
changed /game/client/c_te_clientprojectile.cpp
changed /game/client/c_te_decal.cpp
changed /game/client/c_te_dynamiclight.cpp
changed /game/client/c_te_effect_dispatch.cpp
changed /game/client/c_te_effect_dispatch.h
changed /game/client/c_te_energysplash.cpp
changed /game/client/c_te_explosion.cpp
changed /game/client/c_te_fizz.cpp
changed /game/client/c_te_footprint.cpp
changed /game/client/c_te_glassshatter.cpp
changed /game/client/c_te_glowsprite.cpp
changed /game/client/c_te_impact.cpp
/game/client/c_te_beaments.cpp Diff Switch to side-by-side view
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/game/client/c_te_beamfollow.cpp Diff Switch to side-by-side view
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/game/client/c_te_beamlaser.cpp Diff Switch to side-by-side view
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/game/client/c_te_beampoints.cpp Diff Switch to side-by-side view
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/game/client/c_te_beamring.cpp Diff Switch to side-by-side view
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/game/client/c_te_beamringpoint.cpp Diff Switch to side-by-side view
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/game/client/c_te_beamspline.cpp Diff Switch to side-by-side view
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/game/client/c_te_bloodsprite.cpp Diff Switch to side-by-side view
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/game/client/c_te_bloodstream.cpp Diff Switch to side-by-side view
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/game/client/c_te_breakmodel.cpp Diff Switch to side-by-side view
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/game/client/c_te_bspdecal.cpp Diff Switch to side-by-side view
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/game/client/c_te_bubbles.cpp Diff Switch to side-by-side view
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/game/client/c_te_bubbletrail.cpp Diff Switch to side-by-side view
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/game/client/c_te_clientprojectile.cpp Diff Switch to side-by-side view
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/game/client/c_te_decal.cpp Diff Switch to side-by-side view
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/game/client/c_te_dynamiclight.cpp Diff Switch to side-by-side view
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/game/client/c_te_effect_dispatch.cpp Diff Switch to side-by-side view
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/game/client/c_te_effect_dispatch.h Diff Switch to side-by-side view
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/game/client/c_te_energysplash.cpp Diff Switch to side-by-side view
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/game/client/c_te_explosion.cpp Diff Switch to side-by-side view
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/game/client/c_te_fizz.cpp Diff Switch to side-by-side view
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/game/client/c_te_footprint.cpp Diff Switch to side-by-side view
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/game/client/c_te_glassshatter.cpp Diff Switch to side-by-side view
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/game/client/c_te_glowsprite.cpp Diff Switch to side-by-side view
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/game/client/c_te_impact.cpp Diff Switch to side-by-side view
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