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Commit [r397]  Maximize  Restore  History

Updated SDK to 2013.wq

taiyungwang 2014-02-10

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changed /game/client/baseanimatedtextureproxy.h
changed /game/client/baseclientrendertargets.cpp
changed /game/client/baseclientrendertargets.h
changed /game/client/basepresence.cpp
changed /game/client/basepresence.h
changed /game/client/basepresence_xbox.cpp
changed /game/client/beamdraw.cpp
changed /game/client/beamdraw.h
changed /game/client/bone_merge_cache.cpp
changed /game/client/bone_merge_cache.h
changed /game/client/bonetoworldarray.h
changed /game/client/c_ai_basehumanoid.cpp
changed /game/client/c_ai_basenpc.cpp
changed /game/client/c_ai_basenpc.h
changed /game/client/c_baseanimating.cpp
changed /game/client/c_baseanimating.h
changed /game/client/c_baseanimatingoverlay.cpp
changed /game/client/c_baseanimatingoverlay.h
changed /game/client/c_basecombatcharacter.cpp
changed /game/client/c_basecombatcharacter.h
changed /game/client/c_basecombatweapon.cpp
changed /game/client/c_basecombatweapon.h
changed /game/client/c_basedoor.cpp
changed /game/client/c_basedoor.h
changed /game/client/c_baseentity.cpp
/game/client/baseanimatedtextureproxy.h Diff Switch to side-by-side view
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/game/client/baseclientrendertargets.cpp Diff Switch to side-by-side view
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/game/client/baseclientrendertargets.h Diff Switch to side-by-side view
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/game/client/basepresence.cpp Diff Switch to side-by-side view
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/game/client/basepresence.h Diff Switch to side-by-side view
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/game/client/basepresence_xbox.cpp Diff Switch to side-by-side view
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/game/client/beamdraw.cpp Diff Switch to side-by-side view
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/game/client/beamdraw.h Diff Switch to side-by-side view
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/game/client/bone_merge_cache.cpp Diff Switch to side-by-side view
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/game/client/bone_merge_cache.h Diff Switch to side-by-side view
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/game/client/bonetoworldarray.h Diff Switch to side-by-side view
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/game/client/c_ai_basehumanoid.cpp Diff Switch to side-by-side view
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/game/client/c_ai_basenpc.cpp Diff Switch to side-by-side view
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/game/client/c_ai_basenpc.h Diff Switch to side-by-side view
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/game/client/c_baseanimating.cpp Diff Switch to side-by-side view
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/game/client/c_baseanimating.h Diff Switch to side-by-side view
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/game/client/c_baseanimatingoverlay.cpp Diff Switch to side-by-side view
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/game/client/c_baseanimatingoverlay.h Diff Switch to side-by-side view
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/game/client/c_basecombatcharacter.cpp Diff Switch to side-by-side view
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/game/client/c_basecombatcharacter.h Diff Switch to side-by-side view
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/game/client/c_basecombatweapon.cpp Diff Switch to side-by-side view
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/game/client/c_basecombatweapon.h Diff Switch to side-by-side view
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/game/client/c_basedoor.cpp Diff Switch to side-by-side view
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/game/client/c_basedoor.h Diff Switch to side-by-side view
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/game/client/c_baseentity.cpp Diff Switch to side-by-side view
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<< < 1 2 3 4 .. 114 > >> (Page 2 of 114)
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