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Ted Commit Log


Commit Date  
[r333] by rcbotcheeseh

tf2: hwguys don't waste time revving their minigun if on fire or ubered
dod:s breakable waypoint can be team only

2013-05-26 16:01:28 Tree
[r332] by rcbotcheeseh

fixes to medic healing
sentry guns have an even higher priority to become enemies
breakable waypoint for dod:s
fixes for reloading in dod:s

2013-05-24 15:02:30 Tree
[r331] by rcbotcheeseh

tf2 : fixed medics not healing
tf2 : fixed medics not going back to their previous healing player
tf2 : fixed bots not defending payload bomb sometimes on pl maps

2013-05-23 04:56:49 Tree
[r330] by rcbotcheeseh

silly waypoint bug fix

2013-05-21 14:07:36 Tree
[r329] by rcbotcheeseh

waypoint show menu

2013-05-20 13:37:46 Tree
[r328] by rcbotcheeseh

default waypoint drawtype is now 3
more sophisticated waypoint menu

2013-05-20 11:02:13 Tree
[r327] by rcbotcheeseh

fixes

2013-05-14 12:26:32 Tree
[r326] by rcbotcheeseh

new waypoint menu

2013-05-14 11:51:21 Tree
[r325] by rcbotcheeseh

tf2: bots should be able to seee sentries better from below
tf2: engineer bots should think about moving their objects after a point is captured
tf2: bot belief updated properly for sentry guns
tf2: bots choose more dangerous places to defend over the safest
tf2: fixed snipers not moving when sniper waypoint changes area and when they run out of ammo

2013-05-12 10:05:11 Tree
[r324] by rcbotcheeseh

tf2: fixed gameevent debug crashing
tf2: changes to sniping/when area changes bots change position
tf2: changes to engineer building to increase build success
all mods: waypoint visibility percentage shown

2013-05-11 15:23:45 Tree
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