Menu

Ted Commit Log


Commit Date  
[r316] by rcbotcheeseh

bots are aware of the entity they stand on (for avoidance purposes)
scouts jump more often
fixed bug when bots wouldn't change weapon when they were out of ammo
extra spy checking, bots might melee friendlies searching for spies

2013-05-06 04:14:18 Tree
[r315] by rcbotcheeseh

changed aiming system

2013-05-05 07:20:08 Tree
[r314] by rcbotcheeseh

dod:s : fixes bots not seeing properly through windows

2013-05-04 07:37:49 Tree
[r313] by rcbotcheeseh

changes to spy detection
changes to engi building

2013-05-03 12:14:07 Tree
[r312] by rcbotcheeseh

spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise
simple spy checking - bots melee the air, pyros fire flamethrower

2013-05-03 06:23:40 Tree
[r311] by rcbotcheeseh

bots don't listen to cloaked spies
fixed sniper bug with snipers running on the spot

2013-05-02 16:09:59 Tree
[r310] by rcbotcheeseh

dod:s - bots don't run away from smoke grenades
dod:s - bots aim for the head if visible (more deadly)
tf2 - update bot shooting fov
reliability fix for cfindpath task

2013-04-28 12:42:07 Tree
[r309] by rcbotcheeseh

more debug hud info
more debug crash fixes

2013-04-26 13:33:48 Tree
[r308] by rcbotcheeseh

tf2: fixed engis not placing moved objects (esp. dispensers)
all mods: new waypoint type "fall" (fall damage)
fixed crash in debug hud with looktask string error

2013-04-22 03:03:20 Tree
[r307] by rcbotcheeseh

fixed bad memory allocation errors

2013-04-22 01:45:45 Tree
Older >
MongoDB Logo MongoDB