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Ted Commit Log


Commit Date  
[r315] by rcbotcheeseh

changed aiming system

2013-05-05 07:20:08 Tree
[r314] by rcbotcheeseh

dod:s : fixes bots not seeing properly through windows

2013-05-04 07:37:49 Tree
[r313] by rcbotcheeseh

changes to spy detection
changes to engi building

2013-05-03 12:14:07 Tree
[r312] by rcbotcheeseh

spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise
simple spy checking - bots melee the air, pyros fire flamethrower

2013-05-03 06:23:40 Tree
[r311] by rcbotcheeseh

bots don't listen to cloaked spies
fixed sniper bug with snipers running on the spot

2013-05-02 16:09:59 Tree
[r310] by rcbotcheeseh

dod:s - bots don't run away from smoke grenades
dod:s - bots aim for the head if visible (more deadly)
tf2 - update bot shooting fov
reliability fix for cfindpath task

2013-04-28 12:42:07 Tree
[r309] by rcbotcheeseh

more debug hud info
more debug crash fixes

2013-04-26 13:33:48 Tree
[r308] by rcbotcheeseh

tf2: fixed engis not placing moved objects (esp. dispensers)
all mods: new waypoint type "fall" (fall damage)
fixed crash in debug hud with looktask string error

2013-04-22 03:03:20 Tree
[r307] by rcbotcheeseh

fixed bad memory allocation errors

2013-04-22 01:45:45 Tree
[r306] by rcbotcheeseh

fix crash when debugging
dods: fix bots not proning on sniper spots

2013-04-18 12:33:46 Tree
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