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Ted Commit Log


Commit Date  
[r165] by rcbotcheeseh

bots detect spies on contact

2012-01-05 04:19:37 Tree
[r164] by rcbotcheeseh

fixed engineers crouching (needs bot_crouch 1)

2012-01-05 03:08:07 Tree
[r163] by rcbotcheeseh

spies only remove disguise on the flag point
engineers stop trying to upgrade buildings when they are out of metal

2012-01-04 17:07:03 Tree
[r162] by rcbotcheeseh

flag carriers don't melee
spies only voluntarily lose their disguise at the flag point if it isn't carried by a team member
more chance of medic ubering
more chance of bots facing their last enemy when looking for them
engineers crouch when building for the first time to upgrade the building

2012-01-04 16:27:27 Tree
[r161] by rcbotcheeseh
2012-01-04 15:50:19 Tree
[r160] by rcbotcheeseh
2012-01-03 15:55:29 Tree
[r159] by rcbotcheeseh

**needs updated to latest SDK from alliedmods**
- made bots follow flag carriers always
- made spy bots attack engineers if their buildings are sapped

2012-01-03 15:44:47 Tree
[r158] by rcbotcheeseh

medics only uber when round has started

2011-05-06 13:08:47 Tree
[r157] by rcbotcheeseh
2011-05-04 01:08:39 Tree
[r156] by rcbotcheeseh
2011-05-03 02:51:13 Tree
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