REALbasic FluidSynth Wrapper Code
Status: Pre-Alpha
Brought to you by:
fordprefect86
| File | Date | Author | Commit |
|---|---|---|---|
| FluidSnyth | 2009-07-06 | fordprefect86 | [r4] added fluidsynth osx universal binary library f... |
| GUI | 2009-07-06 | fordprefect86 | [r4] added fluidsynth osx universal binary library f... |
| fs_binaries | 2009-07-06 | fordprefect86 | [r4] added fluidsynth osx universal binary library f... |
| AUTHORS | 2009-04-04 | fordprefect86 | [r2] fixed some startup issues |
| App.rbbas | 2009-04-04 | fordprefect86 | [r1] Initial import |
| COPYING | 2009-04-04 | fordprefect86 | [r2] fixed some startup issues |
| COPYING.LESSER | 2009-04-04 | fordprefect86 | [r2] fixed some startup issues |
| FluidSynthWrapper.rbres | 2009-04-04 | fordprefect86 | [r1] Initial import |
| FluidSynthWrapper.rbvcp | 2009-07-06 | fordprefect86 | [r4] added fluidsynth osx universal binary library f... |
| README | 2009-04-04 | fordprefect86 | [r2] fixed some startup issues |
Introduction ============ The Realbasic FluidSynth Wrapper provides classes to use the FluidSynth library with REALbasic. It provides a rather high-level-implementation so that you don't need to do stuff like creating a new settings instance, a new synthesizer instance etc. For more information on FluidSynth and getting its source code, visit http://www.fluidsynth.org/. Getting FluidSynth ================== The Wrapper currently comes without the FluidSynth library itself, so you need to compile the library from source. If you're a Mac user, there's also an unstable fink package available. Windows users may find this guide for compiling FluidSynth helpful: http://www.mail-archive.com/fluid-dev@nongnu.org/msg00745.html Most Linux distributions have FluidSynth in their repositories. After installing FluidSynth, you may need to change the constant fsLibrary in the FluidLibraryAccess class according to the location you installed FluidSynth at. The GUI ======= The Wrapper comes with a simple GUI that demonstrates the currently implemented features. This GUI is not intended to be a FluidSynth frontend, even if you could use it as one. Its purpose is to test and debug the Wrapper. Using the Wrapper in your application ===================================== To use the Wrapper, you need to add all files in the FluidSynth folder to your application. You can then create an instance of the FluidSynth class in your code, which will give you access to the library functions. (I might do some documentation on the usage of the Wrapper in the future. For now, refer to the example implementation in the GUI and the information on the FluidSynth homepage.) Spreading your application with FluidSynth ========================================== On Windows, the fluidsynth.dll is known to work on any system that has DirectX installed, so you can simply bundle it with your application when spreading it. On MacOSX, the fluidsynth.dylib seems not to work on another system if you simply copy it there. Another problem is that a fink installation moves the library to /sw/lib/ (which is where the fsLibrary constant currently points at), but if you compile it from source, it will be located at /usr/local/lib/. Work on this issue is in progress. On Linux, the best thing to do is probably spreading your application as rpm or deb package with FluidSynth as dependency.