The base of the code was written by two students, for a semester project. At that time I was supervising a bunch of students and had to do the correction. This project was so complete and well working that I decided to extend it (adding shapes and features).
You can put and combine basic shapes in an environment, which is then rendered using raytracing. The shapes are defined by the equation of their surface and their normal field.
The scenes are described by XML files.
Special features are texture mapping (not for all shapes at the moment), coherent noise, antialiasing.
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