From: Andreas K. <and...@we...> - 2004-10-27 14:30:13
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Hi all! I committed some improvements to the triangle mesh code. It now uses a fast rejection mechanism, which can speed up rendering of the teapot scene by a factor of about 4. Next thing would be hierachical ordering of the triangles to handle hudge meshes. I also added code to smooth the triangle mesh using normal interpolation. The teapot looks much nicer now. Apart from the triangle mesh stuff I submitted a patch in the source forge system. It introduces a flexible sampling class. This comes from my path tracing code, but I already added it to the ray tracer which uses it for subsampling pixels. See phongtest.cxx for an example how to use it. Please have a look at the patch. I'd like to commit it to CVS if nobody shouts... ;-) Have fun, Andreas |