From: Andreas K. <and...@we...> - 2004-10-12 16:20:23
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Hi! > > Looks nice! Thanks! > > (I assume that it also works..:-)) > > For me, it did; I cannot say much more yet... Well, my code was only tested with teapot.3ds too. So if this still works I'm a happy man... ;-) > The only reason I looked through the code was because I was curious > and tried to get it working by myself. And I thought nobody will take notice... Another thing about the triangle mesh: I thought about splitting up huge triangle meshes into several smaller ones for speeding up the ray intersection test (I'll implement a fast rejection test in the mesh as well, but a object hierachy approach would additionally be good for huge meshes). On the other hand it would be nice to share one data structure for the mesh between the sub meshes. Ideally, a shape would have some interface to the hmaker so that they can work together on building an appropiate object hierachy. Did you spend some thoughts on something like this already? Andreas |