<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Modeling</title><link>https://sourceforge.net/p/rathena/wiki/Modeling/</link><description>Recent changes to Modeling</description><atom:link href="https://sourceforge.net/p/rathena/wiki/Modeling/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 20 Feb 2023 04:59:50 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/rathena/wiki/Modeling/feed" rel="self" type="application/rss+xml"/><item><title>Modeling modified by Brynner</title><link>https://sourceforge.net/p/rathena/wiki/Modeling/</link><description>&lt;div class="markdown_content"&gt;&lt;hr/&gt;
&lt;p&gt;title: Modeling&lt;br/&gt;
permalink: /Modeling/&lt;/p&gt;
&lt;hr/&gt;
&lt;h2 id="modeling"&gt;Modeling&lt;/h2&gt;
&lt;p&gt;While there is Borf's '3ds to RSM' converter tool, Borf has it added to Borf edit so use the one there as it is likely to be updated. Making a model that can be converted to RSM format is another issue. Someone who has done this can fill us in.&lt;/p&gt;
&lt;h2 id="what-you-will-need"&gt;What You Will Need&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Browedit&lt;/li&gt;
&lt;li&gt;3d Studio Max (Or something that can save to 3ds files)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="3dsfbx-to-rsm"&gt;3ds/FBX to RSM&lt;/h2&gt;
&lt;p&gt;Now the 3ds to RSM is a bit limited due to the fact the object must be fully textured and the textures be with the file (If your missing any it will make the tool list them as .bmp) and once converted to rsm the images have to be flipped upside down on the vertical axis and saved as bmp files... Ask Borf about that if you want more info. While with these limitation the tool is easy to use, simply open Browedit, load a map (It won't do anything until you do), and under 'Tools &amp;gt; Convert 3ds to RSM' select your 3d Studio Max file and click 'open'. The plug-in will then create a .rsm file which you can then add to Browedit (add it to the model text file or your own model text file) and then to your maps.&lt;/p&gt;
&lt;h2 id="rsm-to-3dsfbx"&gt;RSM to 3ds/FBX&lt;/h2&gt;
&lt;p&gt;To date there are 2 methods to convert a RSM Ragnarok 3D Model to 3ds or FBX:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class="" href="http://youtu.be/9tYsQdRoq0c" rel="nofollow"&gt;by Olrox's 3D Object Converter Method&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;by Xarple's RSM Converter Tool (To be added soon)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="rswgnd-to-fbx"&gt;RSW/GND to FBX&lt;/h2&gt;
&lt;p&gt;Thanks by &lt;a class="" href="http://rathena.org/board/user/5216-xarple/" rel="nofollow"&gt;Xarple&lt;/a&gt; It is possible to export ragnarok RSW/GND to FBX, which you can import in 3ds Max aswell.&lt;/p&gt;
&lt;p&gt;Software Requirements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class="" href="http://www.xarple.com/ROMAPCONV1.9.zip" rel="nofollow"&gt;ROMAPCONV9 by Xarple&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="" href="http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&amp;amp;siteID=123112" rel="nofollow"&gt;FBX Converter by Autodesk&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="" href="http://http://usa.autodesk.com/3ds-max/" rel="nofollow"&gt;3DS Max 2012 or More&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please &lt;a class="" href="http://youtu.be/dN-5qDabkbo" rel="nofollow"&gt;follow this Video Tutorial&lt;/a&gt; to learn how to import these map files into 3ds Max.&lt;/p&gt;
&lt;p&gt;&lt;a class="" href="/Category:Mapping" title="wikilink"&gt;Category:Mapping&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brynner</dc:creator><pubDate>Mon, 20 Feb 2023 04:59:50 -0000</pubDate><guid>https://sourceforge.net4f58fe665c86b3cb9fd955c1d474a04f61663362</guid></item></channel></rss>