In case any of you tried to connect to the IRC channel lately, yes, it is down. Apparently, the server that was hosting it is gone now. Now I'm looking for a place to make a new channel.
RatBZEdit now has an IRC channel. It's #ratbzedit on irc.se.ihack.se . All developers will be voiced. Come check it out!
--BZRatfink
The project just got another developer, yassen. He got RBZE to run on Windows, and I hope to see more good code coming from him in the future. Welcome to the project!
I've decided to learn C, and got a book about it. It seems pretty good, but it's still going to take some time before I can resume development of RatBZEdit. Please be patient!
The first version of RatBZEdit, 0.0.1-prea, was released yesterday. It can't do anything yet except load a file, but I felt we needed a release to keep hopes up. If you want to see a preview of the interface, get this version.
--BZRatfink
Just because of the slowing in project activity, don't assume I've given up developing RatBZEdit. I'm still working on it, but I can't really do much right now because of my lack of knowledge of OpenGL. Anyway, don't give up on us, we're still here!
--BZRatfink
I just added support for file saving! That's one step closer to finishing. I also fixed file loading a bit. The support for oncap base weapons was not working, and waterLevel wasn't working at all. But I soon found the cause of both of these problems. The problem with oncap base weapons was that I forgot them entirely in the file loading module. The problem with waterLevel was that I had the program check for the line in the file, but lowercase. Even worse, it was checking for the string "waterLevel". But, the line had to be lowercase! Therefore, the program would never see a waterLevel object. So I made it check for the string "waterlevel", and it works now. Anyway, now all I need is file editing and 3D rendering and it is done!
--BZRatfink
I just got a tester for RatBZEdit. He is a friend of mine and likes BZFlag. Welcome to the project!
--BZRatfink
I just got file loading working! It can now load boxes, pyramids (with flipz), bases (with oncap), waterLevel, and most importantly, world! Now I need to work on editing the map objects in a GUI. I'm glad I got this important feature working.
--BZRatfink
bzamoeba is known as Amoeba! on BZFlag. She does the art for me, such as the splash screen and window icon. Welcome to the project!
--BZRatfink
Yesterday I fixed a nasty bug in file loading. The problem was this: whenever a file was loaded, it would load fine (or at least as well as it can in this primative state). But if a second file was loaded, it would be appended to the second! Anyway, I fixed it after modularization of the file loading function and localizing the omnipotent map_objects list to the MainWindow class.
--BZRatfink
I have put code in the SVN server. Now I guess it's time to start developing.
--BZRatfink
The RatBZEdit website is up now. I will put code in the SVN server next. I'll keep everyone knowing what I'm doing until everything is set up.
--BZRatfink