From: Timo S. <tim...@gm...> - 2004-04-26 19:09:41
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Hello together, my next problem is the same as posted by Peter Frederiksen during October 2003 (see http://sourceforge.net/mailarchive/message.php?msg_id=6209074 for details), at that time nobody could help him. The compilation will fail in "model_3ds.cpp" on line 540, the compiler says that method glActiveTextureARB is unknown. I wonder, due to the fact that this method is in /usr/X11R6/include/GL/gl.h defined. It looks like the precompiler variable GL_ARB_multitexture, which encloses this method and a few others (every method ends with "ARB") with the line "#ifndef GL_ARB_multitexture", is defined. I tested it with another method of this section, it was also unknown. So does anyone know, which role this precompiler variable plays? I've found a similar method, which is defined outside of this section called "glActiveTexture", is this some kind of alternative for me??? - Sorry, but I don't know anything about Mesa 3D :-( Which is the easiest way to solve this problem? - Thanks a lot for your help! Bye, Timo -- "Sie haben neue Mails!" - Die GMX Toolbar informiert Sie beim Surfen! Jetzt aktivieren unter http://www.gmx.net/info |