aj_random : tweak case when s1 == 0 when settin...
Doc / aja_specs : describe the a0/a1/a2/a2 valu...
Doc / web site update for 0.62 version.
Added extra choice for 'AI Speed' setting, and ...
Post-release version bump.
Save code tweak.
TODO update.
Doc / aja_specs : document new discoveries for ...
TODO : yet more rejigging...
tweaks.
Doc / aja_specs : fix for new ai speed factor.
UI : for 'AI Speed' menu reduced the number of ...
Doc / aja_specs : better document the AI_INFO s...
Defs : set AI_SPEED_SCALE to (128/200) -- my be...
Save code : for AI_INFO, compute a 'traffic' sp...
Defs : adjusted AI_SPEED_SCALE again, _this_ va...
Viewer : debug tweak.
Drive Simulator : after much testing, adjusted ...
Drive Simulator : removed the OLD_TEMP_CRUD.
TODO : update.
TODO update.
tidy up : removed unused 'sign_dx' field from F...
Show all settings (not just seed) on the terminal.
UI : added an 'AI Speed' setting for open and c...
Drive Simulator : apply the "AI Speed" setting ...
Version bump.
Save code : the 'ai_speed' values were much too...
Implemented 'Length' setting for closed tracks.
UI : Fixed default 'Length' setting to be MEDIU...
Win32 : updated version number in RC file.
Makefile.xming : fixed 'all' target superceded ...
pack-win32 script : add TODO.txt to the package.
Viewer : updated WIN32 cross-compilation for mi...
Makefile.xming : added -static-libgcc and -stat...
tweak.
README.txt : updated to match changes to web-page.
TODO.txt : minor update
Tracks : added 'traffic_sign_group' object grou...
Tracks / CL2 : got some balloons in the sky :)
Road signs : start hazard signs a bit earlier.
Road signs : fixed speed-limit signs floating a...
Scenery : reduced max length of 'city_center' f...
Road signs : use lookup_obj() instead of access...
Tracks : separated the object groups into their...
Tracks / TR7 : added short pole to the hazard s...
Tracks / CY2 : fixed dx for tunnel_entrance.
Tracks / TR4 : temporarily use the lamp objects...
TODO.txt : big update and rearrangement.
Tracks : remove flip_RT from all 'turn_mild' an...
Road signs : improved logic for normal signs, a...
code tidying.
Tracks : improved 'turn_sharp' sign on TR2 (one...
Road signs : improved logic for placing hazard ...
r_add_object : keep 'flip' if forced on OBJ str...
Tracks : got the flashing arrow hazard sign wor...
Road signs : dead code removal.
Utils : added a match_side() function to road_u...
Road signs : give each FEATURE and EDGE which a...
Use the new match_side() utility function.
Road signs : added function to collect all the ...
Road signs : collect all "turns" into one list,...
Road signs : new logic to actually place signs ...
Drive Simulator : tweaked SPEEDS table.
Drive Simulator : apply a deceleration when goi...
Drive Simulator : bumped speeds down a bit more.
Drive Simulator : got the acceleration and dece...
Drive Simulator : increased DECEL_RATE, car was...
Drive Simulator : made some progress on this, e...
Road signs : disable S-bend stuff for now (tack...
TODO update.
Tracks : position fix for CY1/CY2 tunnel entran...
Scenery : mark finish segment of the track earl...
Scenery : added 'can_finish' field to some Feat...
Yet another version bump.
UI : fixed 'o_length' and 'c_length' field names.
Layout : ability to dump the turn categories (f...
1. Another fix to keep track flat at the start ...
Layout : got the categorization of turns really...
Beaches : make transition to next edge slightly...
Layout : in determine_curvature(), setup the ca...
Road signs : more work on this bl***y code, sti...
TODO update.
Road signs : bit more code tidying.
Road signs : added new code to actually add the...
AI tweak.
fixed some unintentionally removed code.
Road signs : removed old code for them, and mov...
AI speeds : removed old code from layout.lua an...
Code : moved find_max_turns_at_node() --> layou...
Scenery : made 'low_tunnel' be significantly lo...
Scenery : rework skin handling, the tables in F...
Tracks : created 'low_tunnel' skin for CY1.
Tracks : added 'low_tunnel' skin for CY2 track.
TODO update.
Road util : small fix in fractal_curve() function.
Scenery : implemented new "verge" edge kind, us...
Scenery : worked on "fence" edge kind (for CY2)...
Layout : tweaked the lengths of open tracks.