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File Date Author Commit
 android 2020-05-07 Alexnadr Alexnadr [e260d2] resource update
 core 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 desktop 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 gradle 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 res 2020-05-07 Alexnadr Alexnadr [e260d2] resource update
 .gitattributes 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 .gitignore 2019-03-28 Alexandr KD Alexandr KD [e884c2] remove temp and release
 LICENSE 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 README.md 2019-03-28 Alexandr KD Alexandr KD [3db880] readme and cleanup
 build.gradle 2020-05-07 Alexnadr Alexnadr [e260d2] resource update
 build.old.gradle 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 gradle.properties 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 gradlew 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 gradlew.bat 2019-03-28 Alexandr KD Alexandr KD [6c14f6] Initial commit
 settings.gradle 2020-05-07 Alexnadr Alexnadr [e260d2] resource update

Read Me

Randomatic

Is my first app written on Android and for Android, without using
PC. On top of it uses libGDX game engine. The ".idea" folder are genearted after app was finished with AIDE on my smartphone, during dependencies upgrade.

The app itself are really simple - one white 2d scene, where code is spawning random amount of circles, with random colors, and dynamicaly changing sizes. They will bounce out of scren edges until your ap the screen.

The main purpose of this app was to learn how to create custom java classes and controll them during their lifetime. The graphical engine gives exelent tools to see this in action.