The big differences from 1830, in a programmatic way (off the top of my head):
One of the privates controls a restricted tile that can go in several
locations; it can be sold in before the 3-trains, though with a
smaller price range.
One of the privates survives the 5-trains, at which point its income changes.
One of the majors only has a single token. (For obvious reasons, this
is typically the last major to be started.)
Several of the major cities cost money to upgrade. (The big one is 80
yen(*) every single time. Ouch!)
One of the privates affects terrain costs; another private allows an
unconnected tile lay when it is bought in, which is not necessarily in
the tile-lay phase.
One private can be *swapped* for a share of a certain company.
- Aliza
(*) I don't remember whether the base currency in 1889 is one yen or
one million yen. We play with poker chips. :-)
On Wed, Feb 3, 2010 at 1:56 AM, Phil Davies <de...@gm...> wrote:
> I've not yet played 1889 but I'll happily cram the rules and playtest it :)
>
> On 2 February 2010 22:38, Aliza Panitz <ali...@gm...> wrote:
>> On Tue, Feb 2, 2010 at 1:04 PM, Erik Vos <eri...@xs...> wrote:
>>> [...] get the new release out. [...]
>>>
>>> However, the most pressing need for me to get it out is that Stefan Frey has
>>> sent me a whole load of patches that together implement most of 1889, in any
>>> case the "Beginners Game". On first sight it seems to work well, but I'm not
>>> the right person to judge this game as I don't own it and have never played
>>> it.
>>
>>
>> I have played 1889 many times; we use it to teach beginners over here.
>> I'd be happy to playtest it with a few of my imaginary friends, if you
>> can get me a built version (I still don't have a development
>> environment here.)
>>
>> The "beginner's game" for 1889 just has a few extra tiles (so it's
>> harder to run out of the tile you need) and some slight changes in the
>> privates.
>>
>> - Aliza
>>
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