On 7/8/06, Erik Vos <eri...@hc...> wrote:
> > I've committed some changes that fix the bugs related to the
> > UpgradesPanel buttons.
> >
> > Now their behavior is more predictable and consistent. They're only
> > clickable during the proper subphases and the button text is now
> > consistent with the subphase, even after errors.
>
> A new bug: if you lay a tile and then rotate it, the list of tiles
> disappears,
> so that you no longer have the option to select another tile at this stage.
>
> No doubt the code has been simplified by removing the ability to "play with
> the map"
> when it is not your turn, i.e. try out which upgrades are available
> by clicking a hex (without being able to 'lay' the tile).
> But I consider it a loss.
>
I'll check it out.
---Brett
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