From: Erik V. <eri...@hc...> - 2006-07-05 22:41:23
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While I'm working to fix the worst bugs in 1830, I'm hoping to keep the audience happy by publishing 18Kaas, a true 1830 clone on a different map. It has 4 new tiles (1 preprinted and 3 real ones). These tiles have no "official" numbers yet, and as TileDesigner does not accept the alphanumeric ids used at Blackwater Station (Ka1 etc), I have assigned temporary numbers above 9000. These tiles are 9121 (green B+), 9220 (brown U) and 9997 (brown B+), the last 3 digits referring to the most resembling "official" tiles. The preprinted tile (NY with different tracks) has got number -22. Once there is a consensus on what the real numbers should be, we can of course adapt to that. Or use a tile creation product that can handle alpha ids. Erik Vos |
From: Scott P. <sc...@re...> - 2011-01-27 18:23:33
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I'm curious about the history of the 18Kaas implementation in Rails. What is the origin? I understand that at least two versions of the map exist and the rules for how the Ruhr is calculated are variable. Some discussion of this topic is happening in this BGG thread: http://boardgamegeek.com/thread/612223/what-about-the-rules Can anyone respond to the thread or to this email list (and I will quote it over on BGG)? Also, does 18Kaas mean 18Cheese? Can someone explain? |
From: Erik V. <eri...@xs...> - 2011-01-27 20:48:25
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Yes, kaas is Dutch for cheese. Once I had implemented Rails' first game, 1830, I was looking for other games that could be added quickly. Obviously these had to be 1830 (near-)clones. Now I happened to own the two components that constitute 18Kaas as sold: a plastified map and a strip of paper with three special tiles (all other components as well as the rules one was supposed to take from 1830). I bought these bits long ago in the Utrecht games shop that was run by the 18Kaas designer, who, if I remember correctly, considered this game rather a joke than anything meant seriously. As for myself, I have to confess that I never have played 18Kaas yet. Anyway, as all (non-revenue) rules already existed in Rails, I only had to shuffle the 1830 map and create a few new tiles to manage adding 18Kaas to Rails. So that was a quick win. And that's all there is to it. Stefan Frey added the revenue calculation in a much later stage. I'm seeing the other map version in BGG for the first time now. If people are interested, I could add this version as an option. For revenue calculation changes I have to refer to Stefan. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: donderdag 27 januari 2011 19:23 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18Kaas I'm curious about the history of the 18Kaas implementation in Rails. What is the origin? I understand that at least two versions of the map exist and the rules for how the Ruhr is calculated are variable. Some discussion of this topic is happening in this BGG thread: http://boardgamegeek.com/thread/612223/what-about-the-rules Can anyone respond to the thread or to this email list (and I will quote it over on BGG)? Also, does 18Kaas mean 18Cheese? Can someone explain? |
From: brett l. <wak...@gm...> - 2006-07-05 22:49:44
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On 7/5/06, Erik Vos <eri...@hc...> wrote: > While I'm working to fix the worst bugs in 1830, > I'm hoping to keep the audience happy by publishing > 18Kaas, a true 1830 clone on a different map. > It has 4 new tiles (1 preprinted and 3 real ones). > Sounds good to me. I was going to look into some of the UI bugs as soon as I have some spare time. > These tiles have no "official" numbers yet, and as > TileDesigner does not accept the alphanumeric ids > used at Blackwater Station (Ka1 etc), I have > assigned temporary numbers above 9000. > These tiles are 9121 (green B+), 9220 (brown U) and 9997 (brown B+), > the last 3 digits referring to the most resembling "official" tiles. > The preprinted tile (NY with different tracks) has got number -22. > Works for me. > Once there is a consensus on what the real numbers should be, > we can of course adapt to that. > Or use a tile creation product that can handle alpha ids. > If there's a tile creation product that can do that AND output directly to SVG (or any other vector-based format, really), I would love to see it. One thing I neglected to mention that I added to the code immediately prior to releasing 1.0 was some fallback code that I inserted into ImageLoader. Basically, if we can't find the SVG files, it falls back to using the GIFs. This works around the problem I'm currently having, which is that outside of the JAR, SVG works just fine, but inside the JAR the SVG files can't be found for some reason that I haven't been able to track down yet. On the whole, I think having this fallback is a necessary evil until we are able to improve upon the tile drawing. ---Brett. |