From: Aliza P. <ali...@gm...> - 2010-03-25 21:54:30
|
Rails 1.2.2 bug: Selling a single 5% share of the CGR to the pool should not have changed the stock price. To quote the rules: ============== The share value tokens move: Down one row for each full 10% share sold either during a stock round or during a forced sale by a company president. The sale of a single 5% share does not affect the share value token. Sales of multiple 5% shares move the share value token ============== To quote the game report: ] Joshua sells a 5% share of CGR to Pool for $90. ] CGR price goes from $90(E2) to $80(E3). I'll file an official bug later if nobody else gets to it first. - Aliza 2010/3/25 Joshua Gottesman <jos...@gm...>: - Hide quoted text - > ================== > Start of Stock Round 6 > ================== > Aliza has the Priority Deal > > Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > CGR price goes from $100(E1) to $90(E2). > Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > Joshua sells a 5% share of CGR to Pool for $90. > CGR price goes from $90(E2) to $80(E3). > Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > |
From: Joshua G. <jos...@gm...> - 2010-03-25 21:56:05
|
Yeah, I didn't even notice that. I just expected it to keep the price the same. I suspect what happened is it counted your 15% and held the 1/2 share and then combined that with my 1/2 share for another price drop. Which is incorrect. On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> wrote: > Rails 1.2.2 bug: > > Selling a single 5% share of the CGR to the pool should not have > changed the stock > price. > > To quote the rules: > > ============== > The share value tokens move: > > Down one row for each full 10% share sold either during a stock round > or during a forced sale by a company president. The sale of a single > 5% share does not affect the share value token. Sales of multiple 5% > shares move the share value token > ============== > > To quote the game report: > ] Joshua sells a 5% share of CGR to Pool for $90. > ] CGR price goes from $90(E2) to $80(E3). > > > I'll file an official bug later if nobody else gets to it first. > > - Aliza > > 2010/3/25 Joshua Gottesman <jos...@gm...>: > - Hide quoted text - >> ================== >> Start of Stock Round 6 >> ================== >> Aliza has the Priority Deal >> >> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> CGR price goes from $100(E1) to $90(E2). >> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> Joshua sells a 5% share of CGR to Pool for $90. >> CGR price goes from $90(E2) to $80(E3). >> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> > |
From: Erik V. <eri...@xs...> - 2010-03-25 23:00:29
|
Ah, you mean that sales of 15% and 5% have added up? If that is what has happened, I think I know what has caused this. A saved file would of course help a lot... Erik. -----Original Message----- From: Joshua Gottesman [mailto:jos...@gm...] Sent: Thursday 25 March 2010 22:56 To: Aliza Panitz Cc: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price Yeah, I didn't even notice that. I just expected it to keep the price the same. I suspect what happened is it counted your 15% and held the 1/2 share and then combined that with my 1/2 share for another price drop. Which is incorrect. On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> wrote: > Rails 1.2.2 bug: > > Selling a single 5% share of the CGR to the pool should not have > changed the stock > price. > > To quote the rules: > > ============== > The share value tokens move: > > Down one row for each full 10% share sold either during a stock round > or during a forced sale by a company president. The sale of a single > 5% share does not affect the share value token. Sales of multiple 5% > shares move the share value token > ============== > > To quote the game report: > ] Joshua sells a 5% share of CGR to Pool for $90. > ] CGR price goes from $90(E2) to $80(E3). > > > I'll file an official bug later if nobody else gets to it first. > > - Aliza > > 2010/3/25 Joshua Gottesman <jos...@gm...>: > - Hide quoted text - >> ================== >> Start of Stock Round 6 >> ================== >> Aliza has the Priority Deal >> >> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> CGR price goes from $100(E1) to $90(E2). >> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> Joshua sells a 5% share of CGR to Pool for $90. >> CGR price goes from $90(E2) to $80(E3). >> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> > ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-03-25 23:27:46
|
Never mind, I could reproduce the problem as described below, and have fixed it. Cant upload it now (SVN seems down) so that will be done tomorrow. Erik. -----Original Message----- From: Erik Vos [mailto:eri...@xs...] Sent: Friday 26 March 2010 00:00 To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price Ah, you mean that sales of 15% and 5% have added up? If that is what has happened, I think I know what has caused this. A saved file would of course help a lot... Erik. -----Original Message----- From: Joshua Gottesman [mailto:jos...@gm...] Sent: Thursday 25 March 2010 22:56 To: Aliza Panitz Cc: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price Yeah, I didn't even notice that. I just expected it to keep the price the same. I suspect what happened is it counted your 15% and held the 1/2 share and then combined that with my 1/2 share for another price drop. Which is incorrect. On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> wrote: > Rails 1.2.2 bug: > > Selling a single 5% share of the CGR to the pool should not have > changed the stock > price. > > To quote the rules: > > ============== > The share value tokens move: > > Down one row for each full 10% share sold either during a stock round > or during a forced sale by a company president. The sale of a single > 5% share does not affect the share value token. Sales of multiple 5% > shares move the share value token > ============== > > To quote the game report: > ] Joshua sells a 5% share of CGR to Pool for $90. > ] CGR price goes from $90(E2) to $80(E3). > > > I'll file an official bug later if nobody else gets to it first. > > - Aliza > > 2010/3/25 Joshua Gottesman <jos...@gm...>: > - Hide quoted text - >> ================== >> Start of Stock Round 6 >> ================== >> Aliza has the Priority Deal >> >> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> CGR price goes from $100(E1) to $90(E2). >> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> Joshua sells a 5% share of CGR to Pool for $90. >> CGR price goes from $90(E2) to $80(E3). >> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> > ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2010-04-16 20:25:48
|
Is there going to be a Rails release with this bug fix in it? (We're trying to decide how/whether to continue the game this bug was reported on...) 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm still struggling to complete PbEM games I started in November... perhaps there should be another game status, "first release" or "playtesting needed" or something, to denote games that are mostly complete but for which there has been no extensive playtesting. - Aliza On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > Never mind, I could reproduce the problem as described below, and have fixed > it. > Can’t upload it now (SVN seems down) so that will be done tomorrow. > > Erik. > > -----Original Message----- > From: Erik Vos [mailto:eri...@xs...] > Sent: Friday 26 March 2010 00:00 > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Ah, you mean that sales of 15% and 5% have added up? > If that is what has happened, I think I know what has caused this. > A saved file would of course help a lot... > > Erik. > > > > -----Original Message----- > From: Joshua Gottesman [mailto:jos...@gm...] > Sent: Thursday 25 March 2010 22:56 > To: Aliza Panitz > Cc: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Yeah, I didn't even notice that. I just expected it to keep the price > the same. I suspect what happened is it counted your 15% and held the > 1/2 share and then combined that with my 1/2 share for another price > drop. Which is incorrect. > > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > wrote: >> Rails 1.2.2 bug: >> >> Selling a single 5% share of the CGR to the pool should not have >> changed the stock >> price. >> >> To quote the rules: >> >> ============== >> The share value tokens move: >> >> Down one row for each full 10% share sold either during a stock round >> or during a forced sale by a company president. The sale of a single >> 5% share does not affect the share value token. Sales of multiple 5% >> shares move the share value token >> ============== >> >> To quote the game report: >> ] Joshua sells a 5% share of CGR to Pool for $90. >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> - Aliza >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> - Hide quoted text - >>> ================== >>> Start of Stock Round 6 >>> ================== >>> Aliza has the Priority Deal >>> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >>> CGR price goes from $100(E1) to $90(E2). >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >>> Joshua sells a 5% share of CGR to Pool for $90. >>> CGR price goes from $90(E2) to $80(E3). >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >>> >> > > ---------------------------------------------------------------------------- > -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- > -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Stefan F. <ste...@we...> - 2010-04-17 15:03:59
|
Aliza, this reminds me of the suggested changes of the implemention levels as discussed some time ago for the next release. It seems to come close to what you have in mind. So far the opinions for the individual 18xx were: 1825: D 1830: B/A 1835: D 1851: B 1856: 1870: D 1889: B 18AL: B 18EU: C/B With A=mature, B=fully playable, C=almost playable, D=experimental. (See definitions below) There has not been any comment on the level of 1856 with respect to the scaling above. And keep in mind that even if the individual 18xx might be stable, Rails itself is still not feature complete, thus even stable 18xx might be impacted from time to time. Stefan A) Mature - Several independent plays until the end reported - Full implementation of the ruleset - All possible moves are available - No illegal move possible (except tile and token lays, revenue calculation) => Serious ftf play possible => pbem play possible B) Fully Playable - Full implementation of the ruleset - All possible moves are available - Might still allow a few illegal moves (in addition to tile and token lays, revenue calculation) => Serious ftf play possible, but bugs are possible => use with caution for pbem play, version incompatibilities possible C) Almost Playable - Nearly complete implementation of the ruleset - Not all possible moves are available - Illegal moves are possible => Serious testing possible, do not expect to complete a game => not recommended for pbem play D) Experimental - Rules and components are incomplete => Some testing possible On Friday 16 April 2010 22:25:41 Aliza Panitz wrote: > Is there going to be a Rails release with this bug fix in it? (We're > trying to decide how/whether to continue the game this bug was > reported on...) > > 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm > still struggling to complete PbEM games I started in November... > perhaps there should be another game status, "first release" or > "playtesting needed" or something, to denote games that are mostly > complete but for which there has been no extensive playtesting. > > - Aliza > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > > Never mind, I could reproduce the problem as described below, and have > > fixed it. > > Can’t upload it now (SVN seems down) so that will be done tomorrow. > > > > Erik. > > > > -----Original Message----- > > From: Erik Vos [mailto:eri...@xs...] > > Sent: Friday 26 March 2010 00:00 > > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > Ah, you mean that sales of 15% and 5% have added up? > > If that is what has happened, I think I know what has caused this. > > A saved file would of course help a lot... > > > > Erik. > > > > > > > > -----Original Message----- > > From: Joshua Gottesman [mailto:jos...@gm...] > > Sent: Thursday 25 March 2010 22:56 > > To: Aliza Panitz > > Cc: Development list for Rails: an 18xx game > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > Yeah, I didn't even notice that. I just expected it to keep the price > > the same. I suspect what happened is it counted your 15% and held the > > 1/2 share and then combined that with my 1/2 share for another price > > drop. Which is incorrect. > > > > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > > > > wrote: > >> Rails 1.2.2 bug: > >> > >> Selling a single 5% share of the CGR to the pool should not have > >> changed the stock > >> price. > >> > >> To quote the rules: > >> > >> ============== > >> The share value tokens move: > >> > >> Down one row for each full 10% share sold either during a stock round > >> or during a forced sale by a company president. The sale of a single > >> 5% share does not affect the share value token. Sales of multiple 5% > >> shares move the share value token > >> ============== > >> > >> To quote the game report: > >> ] Joshua sells a 5% share of CGR to Pool for $90. > >> ] CGR price goes from $90(E2) to $80(E3). > >> > >> > >> I'll file an official bug later if nobody else gets to it first. > >> > >> - Aliza > >> > >> 2010/3/25 Joshua Gottesman <jos...@gm...>: > >> - Hide quoted text - > >> > >>> ================== > >>> Start of Stock Round 6 > >>> ================== > >>> Aliza has the Priority Deal > >>> > >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > >>> CGR price goes from $100(E1) to $90(E2). > >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > >>> Joshua sells a 5% share of CGR to Pool for $90. > >>> CGR price goes from $90(E2) to $80(E3). > >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > > > > ------------------------------------------------------------------------- > >--- -- > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > ------------------------------------------------------------------------- > >--- -- > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > ------------------------------------------------------------------------- > >----- Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- >--- Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: brett l. <bre...@gm...> - 2010-04-17 16:13:03
|
Stefan - Let's go ahead and update the playability scale with your proposal. If it needs future tweaking, we can do that. My best guess for '56 is probably almost a B, but still mostly a C. It's almost fully playable but not quite. Aliza and others are still hitting far too many issues to consider it guaranteed to be able to play a complete game without issue. ---Brett. On Sat, Apr 17, 2010 at 8:03 AM, Stefan Frey <ste...@we...> wrote: > Aliza, > this reminds me of the suggested changes of the implemention levels as > discussed some time ago for the next release. It seems to come close to what > you have in mind. > > So far the opinions for the individual 18xx were: > > 1825: D > 1830: B/A > 1835: D > 1851: B > 1856: > 1870: D > 1889: B > 18AL: B > 18EU: C/B > > With A=mature, B=fully playable, C=almost playable, D=experimental. > (See definitions below) > > There has not been any comment on the level of 1856 with respect to the > scaling above. And keep in mind that even if the individual 18xx might be > stable, Rails itself is still not feature complete, thus even stable 18xx > might be impacted from time to time. > > Stefan > > A) Mature > - Several independent plays until the end reported > - Full implementation of the ruleset > - All possible moves are available > - No illegal move possible (except tile and token lays, revenue calculation) > => Serious ftf play possible > => pbem play possible > > B) Fully Playable > - Full implementation of the ruleset > - All possible moves are available > - Might still allow a few illegal moves (in addition to tile and token lays, > revenue calculation) > => Serious ftf play possible, but bugs are possible > => use with caution for pbem play, version incompatibilities possible > > C) Almost Playable > - Nearly complete implementation of the ruleset > - Not all possible moves are available > - Illegal moves are possible > => Serious testing possible, do not expect to complete a game > => not recommended for pbem play > > D) Experimental > - Rules and components are incomplete > => Some testing possible > > > > On Friday 16 April 2010 22:25:41 Aliza Panitz wrote: >> Is there going to be a Rails release with this bug fix in it? (We're >> trying to decide how/whether to continue the game this bug was >> reported on...) >> >> 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm >> still struggling to complete PbEM games I started in November... >> perhaps there should be another game status, "first release" or >> "playtesting needed" or something, to denote games that are mostly >> complete but for which there has been no extensive playtesting. >> >> - Aliza >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> > Never mind, I could reproduce the problem as described below, and have >> > fixed it. >> > Can’t upload it now (SVN seems down) so that will be done tomorrow. >> > >> > Erik. >> > >> > -----Original Message----- >> > From: Erik Vos [mailto:eri...@xs...] >> > Sent: Friday 26 March 2010 00:00 >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Ah, you mean that sales of 15% and 5% have added up? >> > If that is what has happened, I think I know what has caused this. >> > A saved file would of course help a lot... >> > >> > Erik. >> > >> > >> > >> > -----Original Message----- >> > From: Joshua Gottesman [mailto:jos...@gm...] >> > Sent: Thursday 25 March 2010 22:56 >> > To: Aliza Panitz >> > Cc: Development list for Rails: an 18xx game >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Yeah, I didn't even notice that. I just expected it to keep the price >> > the same. I suspect what happened is it counted your 15% and held the >> > 1/2 share and then combined that with my 1/2 share for another price >> > drop. Which is incorrect. >> > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> > >> > wrote: >> >> Rails 1.2.2 bug: >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> changed the stock >> >> price. >> >> >> >> To quote the rules: >> >> >> >> ============== >> >> The share value tokens move: >> >> >> >> Down one row for each full 10% share sold either during a stock round >> >> or during a forced sale by a company president. The sale of a single >> >> 5% share does not affect the share value token. Sales of multiple 5% >> >> shares move the share value token >> >> ============== >> >> >> >> To quote the game report: >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> - Aliza >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> - Hide quoted text - >> >> >> >>> ================== >> >>> Start of Stock Round 6 >> >>> ================== >> >>> Aliza has the Priority Deal >> >>> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >>> CGR price goes from $100(E1) to $90(E2). >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >>> CGR price goes from $90(E2) to $80(E3). >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> > >> > ------------------------------------------------------------------------- >> >--- -- >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > ------------------------------------------------------------------------- >> >--- -- >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > ------------------------------------------------------------------------- >> >----- Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> --------------------------------------------------------------------------- >>--- Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Aliza P. <ali...@gm...> - 2011-03-12 16:41:22
|
I've just run into the same problem in Rails 1.4.1and filed bug 3207870 On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > Never mind, I could reproduce the problem as described below, and have fixed > it. > Can’t upload it now (SVN seems down) so that will be done tomorrow. > > Erik. > > -----Original Message----- > From: Erik Vos [mailto:eri...@xs...] > Sent: Friday 26 March 2010 00:00 > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Ah, you mean that sales of 15% and 5% have added up? > If that is what has happened, I think I know what has caused this. > A saved file would of course help a lot... > > Erik. > > > > -----Original Message----- > From: Joshua Gottesman [mailto:jos...@gm...] > Sent: Thursday 25 March 2010 22:56 > To: Aliza Panitz > Cc: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Yeah, I didn't even notice that. I just expected it to keep the price > the same. I suspect what happened is it counted your 15% and held the > 1/2 share and then combined that with my 1/2 share for another price > drop. Which is incorrect. > > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > wrote: >> Rails 1.2.2 bug: >> >> Selling a single 5% share of the CGR to the pool should not have >> changed the stock >> price. >> >> To quote the rules: >> >> ============== >> The share value tokens move: >> >> Down one row for each full 10% share sold either during a stock round >> or during a forced sale by a company president. The sale of a single >> 5% share does not affect the share value token. Sales of multiple 5% >> shares move the share value token >> ============== >> >> To quote the game report: >> ] Joshua sells a 5% share of CGR to Pool for $90. >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> - Aliza >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> - Hide quoted text - >>> ================== >>> Start of Stock Round 6 >>> ================== >>> Aliza has the Priority Deal >>> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >>> CGR price goes from $100(E1) to $90(E2). >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >>> Joshua sells a 5% share of CGR to Pool for $90. >>> CGR price goes from $90(E2) to $80(E3). >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >>> >> |
From: brett l. <bre...@gm...> - 2010-04-16 22:36:11
|
There will be. I think the question you'd like to ask is, "When will the next release be?" The answer to that question is... as soon as somebody feels that there's a sufficient level of stability in the recent work to request one. :-) Erik/Stefan - What do you guys think? I know Stefan's been mostly working on the route calculation stuff. Will that impact a new release? ---Brett. On Fri, Apr 16, 2010 at 1:25 PM, Aliza Panitz <ali...@gm...> wrote: > Is there going to be a Rails release with this bug fix in it? (We're > trying to decide how/whether to continue the game this bug was > reported on...) > > 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm > still struggling to complete PbEM games I started in November... > perhaps there should be another game status, "first release" or > "playtesting needed" or something, to denote games that are mostly > complete but for which there has been no extensive playtesting. > > - Aliza > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> Never mind, I could reproduce the problem as described below, and have fixed >> it. >> Can’t upload it now (SVN seems down) so that will be done tomorrow. >> >> Erik. >> >> -----Original Message----- >> From: Erik Vos [mailto:eri...@xs...] >> Sent: Friday 26 March 2010 00:00 >> To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> >> Ah, you mean that sales of 15% and 5% have added up? >> If that is what has happened, I think I know what has caused this. >> A saved file would of course help a lot... >> >> Erik. >> >> >> >> -----Original Message----- >> From: Joshua Gottesman [mailto:jos...@gm...] >> Sent: Thursday 25 March 2010 22:56 >> To: Aliza Panitz >> Cc: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> >> Yeah, I didn't even notice that. I just expected it to keep the price >> the same. I suspect what happened is it counted your 15% and held the >> 1/2 share and then combined that with my 1/2 share for another price >> drop. Which is incorrect. >> >> On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> wrote: >>> Rails 1.2.2 bug: >>> >>> Selling a single 5% share of the CGR to the pool should not have >>> changed the stock >>> price. >>> >>> To quote the rules: >>> >>> ============== >>> The share value tokens move: >>> >>> Down one row for each full 10% share sold either during a stock round >>> or during a forced sale by a company president. The sale of a single >>> 5% share does not affect the share value token. Sales of multiple 5% >>> shares move the share value token >>> ============== >>> >>> To quote the game report: >>> ] Joshua sells a 5% share of CGR to Pool for $90. >>> ] CGR price goes from $90(E2) to $80(E3). >>> >>> >>> I'll file an official bug later if nobody else gets to it first. >>> >>> - Aliza >>> >>> 2010/3/25 Joshua Gottesman <jos...@gm...>: >>> - Hide quoted text - >>>> ================== >>>> Start of Stock Round 6 >>>> ================== >>>> Aliza has the Priority Deal >>>> >>>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >>>> CGR price goes from $100(E1) to $90(E2). >>>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >>>> Joshua sells a 5% share of CGR to Pool for $90. >>>> CGR price goes from $90(E2) to $80(E3). >>>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >>>> >>> >> >> ---------------------------------------------------------------------------- >> -- >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> ---------------------------------------------------------------------------- >> -- >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Stefan F. <ste...@we...> - 2010-04-17 14:53:59
|
Brett: a good question: There are a few pieces missing for my stuff, but it is not that much. We had a ftf 1889 yesterday on Rails and both revenue calculation and route awareness worked without a problem, but 1889 does not have a very demanding network structure.lo From my side a release should be possible in one week's time. Map Correction: * Any kind of tile up- and downgrades are possible, but tokens are not adjusted to reflect the changed number of stations or slots. For this I have to wait for Erik to solve the current issues before I link to his code or add my extensions for downgrades. * No token corrections so far, this will have to wait for a future release. Revenue Calculation: * Works for standard trains for 18xx without special revenue types (tested for 1830 and 1889 so far). * A game option has to be added to deactivate revenue calculation throughout the game. This would also deactivate revenue calculation for those games which are not supported (or tested) so far. Route Awareness: * The highlighting of available hexes can be wrong on complicated networks. (It does not impact revenue calculation however, as they use different type of iterators.) All of the three extensions above are loosely connected to the main code, thus it would be easy to deactivate them if they are not ready for shippment. And they are not rule enforcing, thus they do not change the strategy space. You can still lay the tiles as before and the calculated revenue is only a suggestion for the revenue step. Stefan On Saturday 17 April 2010 00:35:45 brett lentz wrote: > There will be. I think the question you'd like to ask is, "When will > the next release be?" > > The answer to that question is... as soon as somebody feels that > there's a sufficient level of stability in the recent work to request > one. :-) > > Erik/Stefan - What do you guys think? I know Stefan's been mostly > working on the route calculation stuff. Will that impact a new > release? > > ---Brett. > > On Fri, Apr 16, 2010 at 1:25 PM, Aliza Panitz <ali...@gm...> wrote: > > Is there going to be a Rails release with this bug fix in it? (We're > > trying to decide how/whether to continue the game this bug was > > reported on...) > > > > 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm > > still struggling to complete PbEM games I started in November... > > perhaps there should be another game status, "first release" or > > "playtesting needed" or something, to denote games that are mostly > > complete but for which there has been no extensive playtesting. > > > > - Aliza > > > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > >> Never mind, I could reproduce the problem as described below, and have > >> fixed it. > >> Can’t upload it now (SVN seems down) so that will be done tomorrow. > >> > >> Erik. > >> > >> -----Original Message----- > >> From: Erik Vos [mailto:eri...@xs...] > >> Sent: Friday 26 March 2010 00:00 > >> To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > >> Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > >> > >> Ah, you mean that sales of 15% and 5% have added up? > >> If that is what has happened, I think I know what has caused this. > >> A saved file would of course help a lot... > >> > >> Erik. > >> > >> > >> > >> -----Original Message----- > >> From: Joshua Gottesman [mailto:jos...@gm...] > >> Sent: Thursday 25 March 2010 22:56 > >> To: Aliza Panitz > >> Cc: Development list for Rails: an 18xx game > >> Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > >> > >> Yeah, I didn't even notice that. I just expected it to keep the price > >> the same. I suspect what happened is it counted your 15% and held the > >> 1/2 share and then combined that with my 1/2 share for another price > >> drop. Which is incorrect. > >> > >> On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > >> > >> wrote: > >>> Rails 1.2.2 bug: > >>> > >>> Selling a single 5% share of the CGR to the pool should not have > >>> changed the stock > >>> price. > >>> > >>> To quote the rules: > >>> > >>> ============== > >>> The share value tokens move: > >>> > >>> Down one row for each full 10% share sold either during a stock round > >>> or during a forced sale by a company president. The sale of a single > >>> 5% share does not affect the share value token. Sales of multiple 5% > >>> shares move the share value token > >>> ============== > >>> > >>> To quote the game report: > >>> ] Joshua sells a 5% share of CGR to Pool for $90. > >>> ] CGR price goes from $90(E2) to $80(E3). > >>> > >>> > >>> I'll file an official bug later if nobody else gets to it first. > >>> > >>> - Aliza > >>> > >>> 2010/3/25 Joshua Gottesman <jos...@gm...>: > >>> - Hide quoted text - > >>> > >>>> ================== > >>>> Start of Stock Round 6 > >>>> ================== > >>>> Aliza has the Priority Deal > >>>> > >>>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > >>>> CGR price goes from $100(E1) to $90(E2). > >>>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > >>>> Joshua sells a 5% share of CGR to Pool for $90. > >>>> CGR price goes from $90(E2) to $80(E3). > >>>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > >> > >> ------------------------------------------------------------------------ > >>---- -- > >> Download Intel® Parallel Studio Eval > >> Try the new software tools for yourself. Speed compiling, find bugs > >> proactively, and fine-tune applications for parallel performance. > >> See why Intel Parallel Studio got high marks during beta. > >> http://p.sf.net/sfu/intel-sw-dev > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> > >> ------------------------------------------------------------------------ > >>---- -- > >> Download Intel® Parallel Studio Eval > >> Try the new software tools for yourself. Speed compiling, find bugs > >> proactively, and fine-tune applications for parallel performance. > >> See why Intel Parallel Studio got high marks during beta. > >> http://p.sf.net/sfu/intel-sw-dev > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> > >> ------------------------------------------------------------------------ > >>------ Download Intel® Parallel Studio Eval > >> Try the new software tools for yourself. Speed compiling, find bugs > >> proactively, and fine-tune applications for parallel performance. > >> See why Intel Parallel Studio got high marks during beta. > >> http://p.sf.net/sfu/intel-sw-dev > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------- > >----- Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- >--- Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-04-17 19:49:15
|
I consider 1835 "almost playable" by now. Main things left to do: - PR operation in its first OR (yes/no) - closing rules of some privates (a correction mode to close a private might come in handy) - specific rules of some of the already included variants - perhaps more variants Erik -----Original Message----- From: Stefan Frey [mailto:ste...@we...] Sent: Saturday 17 April 2010 17:04 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price Aliza, this reminds me of the suggested changes of the implemention levels as discussed some time ago for the next release. It seems to come close to what you have in mind. So far the opinions for the individual 18xx were: 1825: D 1830: B/A 1835: D 1851: B 1856: 1870: D 1889: B 18AL: B 18EU: C/B With A=mature, B=fully playable, C=almost playable, D=experimental. (See definitions below) There has not been any comment on the level of 1856 with respect to the scaling above. And keep in mind that even if the individual 18xx might be stable, Rails itself is still not feature complete, thus even stable 18xx might be impacted from time to time. Stefan A) Mature - Several independent plays until the end reported - Full implementation of the ruleset - All possible moves are available - No illegal move possible (except tile and token lays, revenue calculation) => Serious ftf play possible => pbem play possible B) Fully Playable - Full implementation of the ruleset - All possible moves are available - Might still allow a few illegal moves (in addition to tile and token lays, revenue calculation) => Serious ftf play possible, but bugs are possible => use with caution for pbem play, version incompatibilities possible C) Almost Playable - Nearly complete implementation of the ruleset - Not all possible moves are available - Illegal moves are possible => Serious testing possible, do not expect to complete a game => not recommended for pbem play D) Experimental - Rules and components are incomplete => Some testing possible On Friday 16 April 2010 22:25:41 Aliza Panitz wrote: > Is there going to be a Rails release with this bug fix in it? (We're > trying to decide how/whether to continue the game this bug was > reported on...) > > 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm > still struggling to complete PbEM games I started in November... > perhaps there should be another game status, "first release" or > "playtesting needed" or something, to denote games that are mostly > complete but for which there has been no extensive playtesting. > > - Aliza > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > > Never mind, I could reproduce the problem as described below, and have > > fixed it. > > Cant upload it now (SVN seems down) so that will be done tomorrow. > > > > Erik. > > > > -----Original Message----- > > From: Erik Vos [mailto:eri...@xs...] > > Sent: Friday 26 March 2010 00:00 > > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > Ah, you mean that sales of 15% and 5% have added up? > > If that is what has happened, I think I know what has caused this. > > A saved file would of course help a lot... > > > > Erik. > > > > > > > > -----Original Message----- > > From: Joshua Gottesman [mailto:jos...@gm...] > > Sent: Thursday 25 March 2010 22:56 > > To: Aliza Panitz > > Cc: Development list for Rails: an 18xx game > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > Yeah, I didn't even notice that. I just expected it to keep the price > > the same. I suspect what happened is it counted your 15% and held the > > 1/2 share and then combined that with my 1/2 share for another price > > drop. Which is incorrect. > > > > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > > > > wrote: > >> Rails 1.2.2 bug: > >> > >> Selling a single 5% share of the CGR to the pool should not have > >> changed the stock > >> price. > >> > >> To quote the rules: > >> > >> ============== > >> The share value tokens move: > >> > >> Down one row for each full 10% share sold either during a stock round > >> or during a forced sale by a company president. The sale of a single > >> 5% share does not affect the share value token. Sales of multiple 5% > >> shares move the share value token > >> ============== > >> > >> To quote the game report: > >> ] Joshua sells a 5% share of CGR to Pool for $90. > >> ] CGR price goes from $90(E2) to $80(E3). > >> > >> > >> I'll file an official bug later if nobody else gets to it first. > >> > >> - Aliza > >> > >> 2010/3/25 Joshua Gottesman <jos...@gm...>: > >> - Hide quoted text - > >> > >>> ================== > >>> Start of Stock Round 6 > >>> ================== > >>> Aliza has the Priority Deal > >>> > >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > >>> CGR price goes from $100(E1) to $90(E2). > >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > >>> Joshua sells a 5% share of CGR to Pool for $90. > >>> CGR price goes from $90(E2) to $80(E3). > >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > > > > ------------------------------------------------------------------------- > >--- -- > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > ------------------------------------------------------------------------- > >--- -- > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > ------------------------------------------------------------------------- > >----- Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- >--- Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2010-04-18 11:09:55
|
I know the route awareness code isn't enforced yet, but I think alongside revenue calculation that an option should exist to disable that before shipping code with it in. One of the guys I played with didn't like the hex highlighting on company operate as it felt it might highlight potential expansion that a player hasn't noticed and thus disadvantages those who have been paying careful attention to tile laying. Personally I like it, but given that is now a 50% for and 50% against (sample of 2 ;)) I'd say it's right to give people the option to not have it. Phil On 17 April 2010 20:49, Erik Vos <eri...@xs...> wrote: > I consider 1835 "almost playable" by now. Main things left to do: > - PR operation in its first OR (yes/no) > - closing rules of some privates (a correction mode to close a private might > come in handy) > - specific rules of some of the already included variants > - perhaps more variants > > Erik > > -----Original Message----- > From: Stefan Frey [mailto:ste...@we...] > Sent: Saturday 17 April 2010 17:04 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Aliza, > this reminds me of the suggested changes of the implemention levels as > discussed some time ago for the next release. It seems to come close to what > > you have in mind. > > So far the opinions for the individual 18xx were: > > 1825: D > 1830: B/A > 1835: D > 1851: B > 1856: > 1870: D > 1889: B > 18AL: B > 18EU: C/B > > With A=mature, B=fully playable, C=almost playable, D=experimental. > (See definitions below) > > There has not been any comment on the level of 1856 with respect to the > scaling above. And keep in mind that even if the individual 18xx might be > stable, Rails itself is still not feature complete, thus even stable 18xx > might be impacted from time to time. > > Stefan > > A) Mature > - Several independent plays until the end reported > - Full implementation of the ruleset > - All possible moves are available > - No illegal move possible (except tile and token lays, revenue calculation) > => Serious ftf play possible > => pbem play possible > > B) Fully Playable > - Full implementation of the ruleset > - All possible moves are available > - Might still allow a few illegal moves (in addition to tile and token lays, > revenue calculation) > => Serious ftf play possible, but bugs are possible > => use with caution for pbem play, version incompatibilities possible > > C) Almost Playable > - Nearly complete implementation of the ruleset > - Not all possible moves are available > - Illegal moves are possible > => Serious testing possible, do not expect to complete a game > => not recommended for pbem play > > D) Experimental > - Rules and components are incomplete > => Some testing possible > > > > On Friday 16 April 2010 22:25:41 Aliza Panitz wrote: >> Is there going to be a Rails release with this bug fix in it? (We're >> trying to decide how/whether to continue the game this bug was >> reported on...) >> >> 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm >> still struggling to complete PbEM games I started in November... >> perhaps there should be another game status, "first release" or >> "playtesting needed" or something, to denote games that are mostly >> complete but for which there has been no extensive playtesting. >> >> - Aliza >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> > Never mind, I could reproduce the problem as described below, and have >> > fixed it. >> > Can’t upload it now (SVN seems down) so that will be done tomorrow. >> > >> > Erik. >> > >> > -----Original Message----- >> > From: Erik Vos [mailto:eri...@xs...] >> > Sent: Friday 26 March 2010 00:00 >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Ah, you mean that sales of 15% and 5% have added up? >> > If that is what has happened, I think I know what has caused this. >> > A saved file would of course help a lot... >> > >> > Erik. >> > >> > >> > >> > -----Original Message----- >> > From: Joshua Gottesman [mailto:jos...@gm...] >> > Sent: Thursday 25 March 2010 22:56 >> > To: Aliza Panitz >> > Cc: Development list for Rails: an 18xx game >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Yeah, I didn't even notice that. I just expected it to keep the price >> > the same. I suspect what happened is it counted your 15% and held the >> > 1/2 share and then combined that with my 1/2 share for another price >> > drop. Which is incorrect. >> > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> > >> > wrote: >> >> Rails 1.2.2 bug: >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> changed the stock >> >> price. >> >> >> >> To quote the rules: >> >> >> >> ============== >> >> The share value tokens move: >> >> >> >> Down one row for each full 10% share sold either during a stock round >> >> or during a forced sale by a company president. The sale of a single >> >> 5% share does not affect the share value token. Sales of multiple 5% >> >> shares move the share value token >> >> ============== >> >> >> >> To quote the game report: >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> - Aliza >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> - Hide quoted text - >> >> >> >>> ================== >> >>> Start of Stock Round 6 >> >>> ================== >> >>> Aliza has the Priority Deal >> >>> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >>> CGR price goes from $100(E1) to $90(E2). >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >>> CGR price goes from $90(E2) to $80(E3). >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> > >> > > ------------------------------------------------------------------------- >> >--- -- >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > > ------------------------------------------------------------------------- >> >--- -- >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > > ------------------------------------------------------------------------- >> >----- Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > --------------------------------------------------------------------------- >>--- Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ---------------------------------------------------------------------------- > -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2010-04-18 13:00:17
|
I like the principle of highlighting, but I'm not too fond of it's current appearance. A bit too intrusive and a bit too pinkish (yes, I know it's magenta). What about a smaller and red border? So that 'selected' (wide red border) also visually becomes looking like the fulfillment of 'selectable' (narrow red border)? Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Sunday 18 April 2010 13:10 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price I know the route awareness code isn't enforced yet, but I think alongside revenue calculation that an option should exist to disable that before shipping code with it in. One of the guys I played with didn't like the hex highlighting on company operate as it felt it might highlight potential expansion that a player hasn't noticed and thus disadvantages those who have been paying careful attention to tile laying. Personally I like it, but given that is now a 50% for and 50% against (sample of 2 ;)) I'd say it's right to give people the option to not have it. Phil On 17 April 2010 20:49, Erik Vos <eri...@xs...> wrote: > I consider 1835 "almost playable" by now. Main things left to do: > - PR operation in its first OR (yes/no) > - closing rules of some privates (a correction mode to close a private might > come in handy) > - specific rules of some of the already included variants > - perhaps more variants > > Erik > > -----Original Message----- > From: Stefan Frey [mailto:ste...@we...] > Sent: Saturday 17 April 2010 17:04 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Aliza, > this reminds me of the suggested changes of the implemention levels as > discussed some time ago for the next release. It seems to come close to what > > you have in mind. > > So far the opinions for the individual 18xx were: > > 1825: D > 1830: B/A > 1835: D > 1851: B > 1856: > 1870: D > 1889: B > 18AL: B > 18EU: C/B > > With A=mature, B=fully playable, C=almost playable, D=experimental. > (See definitions below) > > There has not been any comment on the level of 1856 with respect to the > scaling above. And keep in mind that even if the individual 18xx might be > stable, Rails itself is still not feature complete, thus even stable 18xx > might be impacted from time to time. > > Stefan > > A) Mature > - Several independent plays until the end reported > - Full implementation of the ruleset > - All possible moves are available > - No illegal move possible (except tile and token lays, revenue calculation) > => Serious ftf play possible > => pbem play possible > > B) Fully Playable > - Full implementation of the ruleset > - All possible moves are available > - Might still allow a few illegal moves (in addition to tile and token lays, > revenue calculation) > => Serious ftf play possible, but bugs are possible > => use with caution for pbem play, version incompatibilities possible > > C) Almost Playable > - Nearly complete implementation of the ruleset > - Not all possible moves are available > - Illegal moves are possible > => Serious testing possible, do not expect to complete a game > => not recommended for pbem play > > D) Experimental > - Rules and components are incomplete > => Some testing possible > > > > On Friday 16 April 2010 22:25:41 Aliza Panitz wrote: >> Is there going to be a Rails release with this bug fix in it? (We're >> trying to decide how/whether to continue the game this bug was >> reported on...) >> >> 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm >> still struggling to complete PbEM games I started in November... >> perhaps there should be another game status, "first release" or >> "playtesting needed" or something, to denote games that are mostly >> complete but for which there has been no extensive playtesting. >> >> - Aliza >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> > Never mind, I could reproduce the problem as described below, and have >> > fixed it. >> > Cant upload it now (SVN seems down) so that will be done tomorrow. >> > >> > Erik. >> > >> > -----Original Message----- >> > From: Erik Vos [mailto:eri...@xs...] >> > Sent: Friday 26 March 2010 00:00 >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Ah, you mean that sales of 15% and 5% have added up? >> > If that is what has happened, I think I know what has caused this. >> > A saved file would of course help a lot... >> > >> > Erik. >> > >> > >> > >> > -----Original Message----- >> > From: Joshua Gottesman [mailto:jos...@gm...] >> > Sent: Thursday 25 March 2010 22:56 >> > To: Aliza Panitz >> > Cc: Development list for Rails: an 18xx game >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Yeah, I didn't even notice that. I just expected it to keep the price >> > the same. I suspect what happened is it counted your 15% and held the >> > 1/2 share and then combined that with my 1/2 share for another price >> > drop. Which is incorrect. >> > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> > >> > wrote: >> >> Rails 1.2.2 bug: >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> changed the stock >> >> price. >> >> >> >> To quote the rules: >> >> >> >> ============== >> >> The share value tokens move: >> >> >> >> Down one row for each full 10% share sold either during a stock round >> >> or during a forced sale by a company president. The sale of a single >> >> 5% share does not affect the share value token. Sales of multiple 5% >> >> shares move the share value token >> >> ============== >> >> >> >> To quote the game report: >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> - Aliza >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> - Hide quoted text - >> >> >> >>> ================== >> >>> Start of Stock Round 6 >> >>> ================== >> >>> Aliza has the Priority Deal >> >>> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >>> CGR price goes from $100(E1) to $90(E2). >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >>> CGR price goes from $90(E2) to $80(E3). >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> > >> > > ------------------------------------------------------------------------- >> >--- -- >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > > ------------------------------------------------------------------------- >> >--- -- >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > > ------------------------------------------------------------------------- >> >----- Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > --------------------------------------------------------------------------- >>--- Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ---------------------------------------------------------------------------- > -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2010-04-20 19:56:32
|
Erik: I forgot to answer your implicit close private comment: There is already a Close Private action implemented: I currently monitor potential tile/token lay closures for the noMap mode, but I had already in mind to change that to a closeManually option for a PrivateCompany (which coule be activated by the NoMap game optioin.) I will implement that next week and I assume you need that for the Ostbayern and Pfalz(?). Stefan On Saturday 17 April 2010 21:49:14 Erik Vos wrote: > I consider 1835 "almost playable" by now. Main things left to do: > - PR operation in its first OR (yes/no) > - closing rules of some privates (a correction mode to close a private > might come in handy) > - specific rules of some of the already included variants > - perhaps more variants > > Erik > > -----Original Message----- > From: Stefan Frey [mailto:ste...@we...] > Sent: Saturday 17 April 2010 17:04 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Aliza, > this reminds me of the suggested changes of the implemention levels as > discussed some time ago for the next release. It seems to come close to > what > > you have in mind. > > So far the opinions for the individual 18xx were: > > 1825: D > 1830: B/A > 1835: D > 1851: B > 1856: > 1870: D > 1889: B > 18AL: B > 18EU: C/B > > With A=mature, B=fully playable, C=almost playable, D=experimental. > (See definitions below) > > There has not been any comment on the level of 1856 with respect to the > scaling above. And keep in mind that even if the individual 18xx might be > stable, Rails itself is still not feature complete, thus even stable 18xx > might be impacted from time to time. > > Stefan > > A) Mature > - Several independent plays until the end reported > - Full implementation of the ruleset > - All possible moves are available > - No illegal move possible (except tile and token lays, revenue > calculation) => Serious ftf play possible > => pbem play possible > > B) Fully Playable > - Full implementation of the ruleset > - All possible moves are available > - Might still allow a few illegal moves (in addition to tile and token > lays, revenue calculation) > => Serious ftf play possible, but bugs are possible > => use with caution for pbem play, version incompatibilities possible > > C) Almost Playable > - Nearly complete implementation of the ruleset > - Not all possible moves are available > - Illegal moves are possible > => Serious testing possible, do not expect to complete a game > => not recommended for pbem play > > D) Experimental > - Rules and components are incomplete > => Some testing possible > > On Friday 16 April 2010 22:25:41 Aliza Panitz wrote: > > Is there going to be a Rails release with this bug fix in it? (We're > > trying to decide how/whether to continue the game this bug was > > reported on...) > > > > 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm > > still struggling to complete PbEM games I started in November... > > perhaps there should be another game status, "first release" or > > "playtesting needed" or something, to denote games that are mostly > > complete but for which there has been no extensive playtesting. > > > > - Aliza > > > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > > > Never mind, I could reproduce the problem as described below, and have > > > fixed it. > > > Cant upload it now (SVN seems down) so that will be done tomorrow. > > > > > > Erik. > > > > > > -----Original Message----- > > > From: Erik Vos [mailto:eri...@xs...] > > > Sent: Friday 26 March 2010 00:00 > > > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > > > Ah, you mean that sales of 15% and 5% have added up? > > > If that is what has happened, I think I know what has caused this. > > > A saved file would of course help a lot... > > > > > > Erik. > > > > > > > > > > > > -----Original Message----- > > > From: Joshua Gottesman [mailto:jos...@gm...] > > > Sent: Thursday 25 March 2010 22:56 > > > To: Aliza Panitz > > > Cc: Development list for Rails: an 18xx game > > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > > > Yeah, I didn't even notice that. I just expected it to keep the price > > > the same. I suspect what happened is it counted your 15% and held the > > > 1/2 share and then combined that with my 1/2 share for another price > > > drop. Which is incorrect. > > > > > > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > > > > > > wrote: > > >> Rails 1.2.2 bug: > > >> > > >> Selling a single 5% share of the CGR to the pool should not have > > >> changed the stock > > >> price. > > >> > > >> To quote the rules: > > >> > > >> ============== > > >> The share value tokens move: > > >> > > >> Down one row for each full 10% share sold either during a stock round > > >> or during a forced sale by a company president. The sale of a single > > >> 5% share does not affect the share value token. Sales of multiple 5% > > >> shares move the share value token > > >> ============== > > >> > > >> To quote the game report: > > >> ] Joshua sells a 5% share of CGR to Pool for $90. > > >> ] CGR price goes from $90(E2) to $80(E3). > > >> > > >> > > >> I'll file an official bug later if nobody else gets to it first. > > >> > > >> - Aliza > > >> > > >> 2010/3/25 Joshua Gottesman <jos...@gm...>: > > >> - Hide quoted text - > > >> > > >>> ================== > > >>> Start of Stock Round 6 > > >>> ================== > > >>> Aliza has the Priority Deal > > >>> > > >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > > >>> CGR price goes from $100(E1) to $90(E2). > > >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > > >>> Joshua sells a 5% share of CGR to Pool for $90. > > >>> CGR price goes from $90(E2) to $80(E3). > > >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > > ------------------------------------------------------------------------- > > > >--- -- > > > Download Intel® Parallel Studio Eval > > > Try the new software tools for yourself. Speed compiling, find bugs > > > proactively, and fine-tune applications for parallel performance. > > > See why Intel Parallel Studio got high marks during beta. > > > http://p.sf.net/sfu/intel-sw-dev > > > _______________________________________________ > > > Rails-devel mailing list > > > Rai...@li... > > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ------------------------------------------------------------------------- > > > >--- -- > > > Download Intel® Parallel Studio Eval > > > Try the new software tools for yourself. Speed compiling, find bugs > > > proactively, and fine-tune applications for parallel performance. > > > See why Intel Parallel Studio got high marks during beta. > > > http://p.sf.net/sfu/intel-sw-dev > > > _______________________________________________ > > > Rails-devel mailing list > > > Rai...@li... > > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ------------------------------------------------------------------------- > > > >----- Download Intel® Parallel Studio Eval > > > Try the new software tools for yourself. Speed compiling, find bugs > > > proactively, and fine-tune applications for parallel performance. > > > See why Intel Parallel Studio got high marks during beta. > > > http://p.sf.net/sfu/intel-sw-dev > > > _______________________________________________ > > > Rails-devel mailing list > > > Rai...@li... > > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- > > >--- Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- >- -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > --------------------------------------------------------------------------- >--- Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2011-03-17 21:21:06
|
Indeed. The special code to handle 5% CGR sales in stock rounds had not been applied to (emergency) share selling rounds. It now is. Erik. > -----Oorspronkelijk bericht----- > Van: Aliza Panitz [mailto:ali...@gm...] > Verzonden: zaterdag 12 maart 2011 17:41 > Aan: Development list for Rails: an 18xx game > CC: Erik Vos > Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > I've just run into the same problem in Rails 1.4.1and filed bug 3207870 > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > > Never mind, I could reproduce the problem as described below, and have > > fixed it. > > Cant upload it now (SVN seems down) so that will be done tomorrow. > > > > Erik. > > > > -----Original Message----- > > From: Erik Vos [mailto:eri...@xs...] > > Sent: Friday 26 March 2010 00:00 > > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > Ah, you mean that sales of 15% and 5% have added up? > > If that is what has happened, I think I know what has caused this. > > A saved file would of course help a lot... > > > > Erik. > > > > > > > > -----Original Message----- > > From: Joshua Gottesman [mailto:jos...@gm...] > > Sent: Thursday 25 March 2010 22:56 > > To: Aliza Panitz > > Cc: Development list for Rails: an 18xx game > > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > > > Yeah, I didn't even notice that. I just expected it to keep the price > > the same. I suspect what happened is it counted your 15% and held the > > 1/2 share and then combined that with my 1/2 share for another price > > drop. Which is incorrect. > > > > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > > wrote: > >> Rails 1.2.2 bug: > >> > >> Selling a single 5% share of the CGR to the pool should not have > >> changed the stock price. > >> > >> To quote the rules: > >> > >> ============== > >> The share value tokens move: > >> > >> Down one row for each full 10% share sold either during a stock round > >> or during a forced sale by a company president. The sale of a single > >> 5% share does not affect the share value token. Sales of multiple 5% > >> shares move the share value token ============== > >> > >> To quote the game report: > >> ] Joshua sells a 5% share of CGR to Pool for $90. > >> ] CGR price goes from $90(E2) to $80(E3). > >> > >> > >> I'll file an official bug later if nobody else gets to it first. > >> > >> - Aliza > >> > >> 2010/3/25 Joshua Gottesman <jos...@gm...>: > >> - Hide quoted text - > >>> ================== > >>> Start of Stock Round 6 > >>> ================== > >>> Aliza has the Priority Deal > >>> > >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > >>> CGR price goes from $100(E1) to $90(E2). > >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > >>> Joshua sells a 5% share of CGR to Pool for $90. > >>> CGR price goes from $90(E2) to $80(E3). > >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > >>> > >> |
From: Justin R. <jus...@gm...> - 2011-03-17 21:38:00
|
Good show, Erik. This must be one of the only, if not _the_ only outstanding 1856 issue I'm aware of. On 3/17/11, Erik Vos <eri...@xs...> wrote: > Indeed. The special code to handle 5% CGR sales in stock rounds had not been > applied to (emergency) share selling rounds. It now is. > > Erik. > >> -----Oorspronkelijk bericht----- >> Van: Aliza Panitz [mailto:ali...@gm...] >> Verzonden: zaterdag 12 maart 2011 17:41 >> Aan: Development list for Rails: an 18xx game >> CC: Erik Vos >> Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> >> I've just run into the same problem in Rails 1.4.1and filed bug 3207870 >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> > Never mind, I could reproduce the problem as described below, and have >> > fixed it. >> > Can’t upload it now (SVN seems down) so that will be done tomorrow. >> > >> > Erik. >> > >> > -----Original Message----- >> > From: Erik Vos [mailto:eri...@xs...] >> > Sent: Friday 26 March 2010 00:00 >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Ah, you mean that sales of 15% and 5% have added up? >> > If that is what has happened, I think I know what has caused this. >> > A saved file would of course help a lot... >> > >> > Erik. >> > >> > >> > >> > -----Original Message----- >> > From: Joshua Gottesman [mailto:jos...@gm...] >> > Sent: Thursday 25 March 2010 22:56 >> > To: Aliza Panitz >> > Cc: Development list for Rails: an 18xx game >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Yeah, I didn't even notice that. I just expected it to keep the price >> > the same. I suspect what happened is it counted your 15% and held the >> > 1/2 share and then combined that with my 1/2 share for another price >> > drop. Which is incorrect. >> > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> > wrote: >> >> Rails 1.2.2 bug: >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> changed the stock price. >> >> >> >> To quote the rules: >> >> >> >> ============== >> >> The share value tokens move: >> >> >> >> Down one row for each full 10% share sold either during a stock round >> >> or during a forced sale by a company president. The sale of a single >> >> 5% share does not affect the share value token. Sales of multiple 5% >> >> shares move the share value token ============== >> >> >> >> To quote the game report: >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> - Aliza >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> - Hide quoted text - >> >>> ================== >> >>> Start of Stock Round 6 >> >>> ================== >> >>> Aliza has the Priority Deal >> >>> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >>> CGR price goes from $100(E1) to $90(E2). >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >>> CGR price goes from $90(E2) to $80(E3). >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> >>> >> >> > > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Aliza P. <ali...@gm...> - 2011-04-04 17:21:45
|
When are we likely to see a release with this bugfix in it? Last night I did a playforward of a live game I'm in where there was a forced sale in the middle of an OR, and I guessed the victim would sell a 5% share of the CGR rather than a 10% share of a company that had not run yet. (While I appreciate that this is a volunteer effort, etc., when the other version of this bug was fixed we waited several months for a bugfix release and then gave up and scrapped the game...) On Thu, Mar 17, 2011 at 2:21 PM, Erik Vos <eri...@xs...> wrote: > Indeed. The special code to handle 5% CGR sales in stock rounds had not been > applied to (emergency) share selling rounds. It now is. > > Erik. > >> -----Oorspronkelijk bericht----- >> Van: Aliza Panitz [mailto:ali...@gm...] >> Verzonden: zaterdag 12 maart 2011 17:41 >> Aan: Development list for Rails: an 18xx game >> CC: Erik Vos >> Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> >> I've just run into the same problem in Rails 1.4.1and filed bug 3207870 >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> > Never mind, I could reproduce the problem as described below, and have >> > fixed it. >> > Can’t upload it now (SVN seems down) so that will be done tomorrow. >> > >> > Erik. >> > >> > -----Original Message----- >> > From: Erik Vos [mailto:eri...@xs...] >> > Sent: Friday 26 March 2010 00:00 >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Ah, you mean that sales of 15% and 5% have added up? >> > If that is what has happened, I think I know what has caused this. >> > A saved file would of course help a lot... >> > >> > Erik. >> > >> > >> > >> > -----Original Message----- >> > From: Joshua Gottesman [mailto:jos...@gm...] >> > Sent: Thursday 25 March 2010 22:56 >> > To: Aliza Panitz >> > Cc: Development list for Rails: an 18xx game >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Yeah, I didn't even notice that. I just expected it to keep the price >> > the same. I suspect what happened is it counted your 15% and held the >> > 1/2 share and then combined that with my 1/2 share for another price >> > drop. Which is incorrect. >> > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> > wrote: >> >> Rails 1.2.2 bug: >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> changed the stock price. >> >> >> >> To quote the rules: >> >> >> >> ============== >> >> The share value tokens move: >> >> >> >> Down one row for each full 10% share sold either during a stock round >> >> or during a forced sale by a company president. The sale of a single >> >> 5% share does not affect the share value token. Sales of multiple 5% >> >> shares move the share value token ============== >> >> >> >> To quote the game report: >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> - Aliza >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> - Hide quoted text - >> >>> ================== >> >>> Start of Stock Round 6 >> >>> ================== >> >>> Aliza has the Priority Deal >> >>> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >>> CGR price goes from $100(E1) to $90(E2). >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >>> CGR price goes from $90(E2) to $80(E3). >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> >>> >> >> > > |
From: Erik V. <eri...@xs...> - 2011-03-18 15:31:27
|
Thanks. But we all know that bug-free software is a contradiction in terms... Erik. > -----Oorspronkelijk bericht----- > Van: Justin Rebelo [mailto:jus...@gm...] > Verzonden: donderdag 17 maart 2011 22:38 > Aan: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > > Good show, Erik. This must be one of the only, if not _the_ only outstanding > 1856 issue I'm aware of. > > On 3/17/11, Erik Vos <eri...@xs...> wrote: > > Indeed. The special code to handle 5% CGR sales in stock rounds had > > not been applied to (emergency) share selling rounds. It now is. > > > > Erik. > > > >> -----Oorspronkelijk bericht----- > >> Van: Aliza Panitz [mailto:ali...@gm...] > >> Verzonden: zaterdag 12 maart 2011 17:41 > >> Aan: Development list for Rails: an 18xx game > >> CC: Erik Vos > >> Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock > >> price > >> > >> I've just run into the same problem in Rails 1.4.1and filed bug > >> 3207870 > >> > >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > >> > Never mind, I could reproduce the problem as described below, and > >> > have fixed it. > >> > Cant upload it now (SVN seems down) so that will be done tomorrow. > >> > > >> > Erik. > >> > > >> > -----Original Message----- > >> > From: Erik Vos [mailto:eri...@xs...] > >> > Sent: Friday 26 March 2010 00:00 > >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock > >> > price > >> > > >> > Ah, you mean that sales of 15% and 5% have added up? > >> > If that is what has happened, I think I know what has caused this. > >> > A saved file would of course help a lot... > >> > > >> > Erik. > >> > > >> > > >> > > >> > -----Original Message----- > >> > From: Joshua Gottesman [mailto:jos...@gm...] > >> > Sent: Thursday 25 March 2010 22:56 > >> > To: Aliza Panitz > >> > Cc: Development list for Rails: an 18xx game > >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock > >> > price > >> > > >> > Yeah, I didn't even notice that. I just expected it to keep the > >> > price the same. I suspect what happened is it counted your 15% and > >> > held the > >> > 1/2 share and then combined that with my 1/2 share for another > >> > price drop. Which is incorrect. > >> > > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz > >> > <ali...@gm...> > >> > wrote: > >> >> Rails 1.2.2 bug: > >> >> > >> >> Selling a single 5% share of the CGR to the pool should not have > >> >> changed the stock price. > >> >> > >> >> To quote the rules: > >> >> > >> >> ============== > >> >> The share value tokens move: > >> >> > >> >> Down one row for each full 10% share sold either during a stock > >> >> round or during a forced sale by a company president. The sale of > >> >> a single 5% share does not affect the share value token. Sales of > >> >> multiple 5% shares move the share value token ============== > >> >> > >> >> To quote the game report: > >> >> ] Joshua sells a 5% share of CGR to Pool for $90. > >> >> ] CGR price goes from $90(E2) to $80(E3). > >> >> > >> >> > >> >> I'll file an official bug later if nobody else gets to it first. > >> >> > >> >> - Aliza > >> >> > >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: > >> >> - Hide quoted text - > >> >>> ================== > >> >>> Start of Stock Round 6 > >> >>> ================== > >> >>> Aliza has the Priority Deal > >> >>> > >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > >> >>> CGR price goes from $100(E1) to $90(E2). > >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > >> >>> Joshua sells a 5% share of CGR to Pool for $90. > >> >>> CGR price goes from $90(E2) to $80(E3). > >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to > >> >>> Bank > >> >>> > >> >> > > > > > > ---------------------------------------------------------------------- > > -------- > > Colocation vs. Managed Hosting > > A question and answer guide to determining the best fit for your > > organization - today and in the future. > > http://p.sf.net/sfu/internap-sfd2d > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ---------------------------------------------------------------------------- -- > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit for your > organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2011-03-18 21:26:25
|
I once wrote a piece of software that compiled clean the first time, performed the desired and intended function, and had no bugs. (~200 lines of source, IIRC.) Once. In my 25-year career. - Aliza On Fri, Mar 18, 2011 at 8:31 AM, Erik Vos <eri...@xs...> wrote: > Thanks. But we all know that bug-free software is a contradiction in > terms... > Erik. > >> -----Oorspronkelijk bericht----- >> Van: Justin Rebelo [mailto:jus...@gm...] >> Verzonden: donderdag 17 maart 2011 22:38 >> Aan: Development list for Rails: an 18xx game >> Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> >> Good show, Erik. This must be one of the only, if not _the_ only > outstanding >> 1856 issue I'm aware of. >> >> On 3/17/11, Erik Vos <eri...@xs...> wrote: >> > Indeed. The special code to handle 5% CGR sales in stock rounds had >> > not been applied to (emergency) share selling rounds. It now is. >> > >> > Erik. >> > >> >> -----Oorspronkelijk bericht----- >> >> Van: Aliza Panitz [mailto:ali...@gm...] >> >> Verzonden: zaterdag 12 maart 2011 17:41 >> >> Aan: Development list for Rails: an 18xx game >> >> CC: Erik Vos >> >> Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock >> >> price >> >> >> >> I've just run into the same problem in Rails 1.4.1and filed bug >> >> 3207870 >> >> >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> >> > Never mind, I could reproduce the problem as described below, and >> >> > have fixed it. >> >> > Can’t upload it now (SVN seems down) so that will be done tomorrow. >> >> > >> >> > Erik. >> >> > >> >> > -----Original Message----- >> >> > From: Erik Vos [mailto:eri...@xs...] >> >> > Sent: Friday 26 March 2010 00:00 >> >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock >> >> > price >> >> > >> >> > Ah, you mean that sales of 15% and 5% have added up? >> >> > If that is what has happened, I think I know what has caused this. >> >> > A saved file would of course help a lot... >> >> > >> >> > Erik. >> >> > >> >> > >> >> > >> >> > -----Original Message----- >> >> > From: Joshua Gottesman [mailto:jos...@gm...] >> >> > Sent: Thursday 25 March 2010 22:56 >> >> > To: Aliza Panitz >> >> > Cc: Development list for Rails: an 18xx game >> >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock >> >> > price >> >> > >> >> > Yeah, I didn't even notice that. I just expected it to keep the >> >> > price the same. I suspect what happened is it counted your 15% and >> >> > held the >> >> > 1/2 share and then combined that with my 1/2 share for another >> >> > price drop. Which is incorrect. >> >> > >> >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz >> >> > <ali...@gm...> >> >> > wrote: >> >> >> Rails 1.2.2 bug: >> >> >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> >> changed the stock price. >> >> >> >> >> >> To quote the rules: >> >> >> >> >> >> ============== >> >> >> The share value tokens move: >> >> >> >> >> >> Down one row for each full 10% share sold either during a stock >> >> >> round or during a forced sale by a company president. The sale of >> >> >> a single 5% share does not affect the share value token. Sales of >> >> >> multiple 5% shares move the share value token ============== >> >> >> >> >> >> To quote the game report: >> >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> >> >> - Aliza >> >> >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> >> - Hide quoted text - >> >> >>> ================== >> >> >>> Start of Stock Round 6 >> >> >>> ================== >> >> >>> Aliza has the Priority Deal >> >> >>> >> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >> >>> CGR price goes from $100(E1) to $90(E2). >> >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >> >>> CGR price goes from $90(E2) to $80(E3). >> >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to >> >> >>> Bank >> >> >>> >> >> >> >> > >> > >> > ---------------------------------------------------------------------- >> > -------- >> > Colocation vs. Managed Hosting >> > A question and answer guide to determining the best fit for your >> > organization - today and in the future. >> > http://p.sf.net/sfu/internap-sfd2d >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> >> > ---------------------------------------------------------------------------- > -- >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit for your >> organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |