> Things that aren't working yet:
>
> 1. We haven't defined the hex orientation in map.xml, so some
> of the map tiles aren't rotated properly.
That I had planned to do when tiles would be displayable:
trying out the right rotation codes by trial and error (!).
So now is the time to start working on that.
> 2. There's a few different things causing huge performance
> hits for drawing all tiles.
>
> 3. There's currently no interactivity with the map.
>
> Soon we'll need to build the logic for rotating through legal
> tiles. Is there already a method defined for obtaining arrays
> of tiles, such as an array of all yellow tile IDs?
No, Tiles.xml is not read yet. But I think this file has the necessary
ingredients to create an internal representation of each tile's
nodes and tracks in terms of objects and relations between objects
(although I have some vague ideas on how it could be done).
I'll look at what you have now tomorrow, maybe it inspires me to
something....
Erik.
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