From: Dr. M. B. <dr....@t-...> - 2015-08-23 18:39:16
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Good evening, do we want to introduce a new tpe of stop that handles those types specifically or do we want to alter the existing Offmap-cities with a function that can set the value according to phase/game actions ? Whats your opinion on that ? Explanation: In 1844 a player can buy a paper "Bergbahn"/"Mountain Railway-Cable Car" that enables him to place a marker on a previously unaccessible gray maphex (with access markers like a red offboard hex) and give that hex a value. If that hex has been "activated" (a train has hit the station as stop or start hex on its run) the corresponding Certificate will keep its value at the game end otherwise its value drops to 0. Kind regards, Martin |
From: Stefan F. <ste...@we...> - 2015-08-23 18:59:17
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Martin: is there a difference between mountain railway hexes and standard-off-board maps except the method of creation/activation? In my understanding no and thus there is no strict need for a different type of stop. However be aware that creation of stops is "cheap" now, as they can be setup in xml. So yes that can be done easily. The other implications of the mountain railway hexes have to be coded anyway, but it might be a little help if they can be identified by the stop type. Stefan PS: I have added some debug/message code in the 1844 branch for errors occurring during game creation. Might help to find existing problems. On 08/23/2015 08:38 PM, Dr. Martin Brumm wrote: > Good evening, > > do we want to introduce a new tpe of stop that handles those types > specifically or do we want to alter the existing Offmap-cities with a > function that can set the value according to phase/game actions ? > > Whats your opinion on that ? > > Explanation: In 1844 a player can buy a paper "Bergbahn"/"Mountain > Railway-Cable Car" that enables him to place a marker on a previously > unaccessible gray maphex (with access markers like a red offboard hex) > and give that hex a value. If that hex has been "activated" (a train has > hit the station as stop or start hex on its run) the corresponding > Certificate will keep its value at the game end otherwise its value > drops to 0. > > > Kind regards, > Martin > > ------------------------------------------------------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Dr. M. B. <dr....@t-...> - 2015-08-24 05:29:43
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Am 23.08.15 um 20:59 schrieb Stefan Frey: > Martin: > is there a difference between mountain railway hexes and > standard-off-board maps except the method of creation/activation? Other than the colour and the late, or early or no activation at all ? No. I am pretty sure that the run determination algorythmn will adapt :) > > In my understanding no and thus there is no strict need for a different > type of stop. However be aware that creation of stops is "cheap" now, as > they can be setup in xml. So yes that can be done easily. Do you by chance have an example ? :) > > The other implications of the mountain railway hexes have to be coded > anyway, but it might be a little help if they can be identified by the > stop type. I do think so too, thats why i was asking, so one can avoid working with "hardcoded hexes" but rely on the type. > > Stefan > > PS: I have added some debug/message code in the 1844 branch for errors > occurring during game creation. Might help to find existing problems. > Yep will be pretty much necessary i am afraid. Antscd: I was thinking about setting up the mountain hexes that can be tunnel as cities with the value of 0 (or like Birmingham in 1851 as unacessible) and links running from the edges to the virtual city. Does rails recognise this setup and will not get confused if we place the tunnels (straight or curved links) over the city ? Any insights ? > > On 08/23/2015 08:38 PM, Dr. Martin Brumm wrote: >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > ------------------------------------------------------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2015-08-24 07:09:13
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> Other than the colour and the late, or early or no activation at all ? > No. I am pretty sure that the run determination algorythmn will adapt :) >> >> In my understanding no and thus there is no strict need for a different >> type of stop. However be aware that creation of stops is "cheap" now, as >> they can be setup in xml. So yes that can be done easily. > > Do you by chance have an example ? :) Yep see 1844 map.xml: <Access type="offMap" runTo="yes" runThrough="no" loop="no" score="major"/> An Access defines a type of stop. > Antscd: > I was thinking about setting up the mountain hexes that can be tunnel as > cities with the value of 0 (or like Birmingham in 1851 as unacessible) > and links running from the edges to the virtual city. Does rails > recognise this setup and will not get confused if we place the tunnels > (straight or curved links) over the city ? Any insights ? > >> Most likely not confused, but the station will be lost (similar to a 1856 downgrade). Why is there the need of a station on those hexes? |
From: Dr. M. B. <dr....@t-...> - 2015-08-24 08:12:56
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Am 24.08.15 um 09:09 schrieb Stefan Frey: > Most likely not confused, but the station will be lost (similar to a > 1856 downgrade). Why is there the need of a station on those hexes? Maybe there isnt but from what i understood rails expect a starting point and an endpoint to see if a tile upgrade is valid ? So the startpoint for the track would be the edge(side) but whats the endpoint ? We cant do the tracks from side to side on the initial map or rails would deam them viable routes ? Is there a flag to prevent a route that leads from edge to edge ? (Besides an inaccessible station in the middle of the tile ?). Regards, Martin > > ------------------------------------------------------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |