From: Arne Ö. <ar...@gl...> - 2012-09-10 03:27:13
Attachments:
1830_20120906_1615_Arne.rails
|
I am forced to buy a train with Erie. The problem is that som rusted trains still are in the train pool. I want to buy the T7 but am forced to buy a T3. Rediculous. I play with Rails 1.7.8. /Arne On Sat, 08 Sep 2012 19:10:55 +0000, rai...@li... wrote: > Send Rails-devel mailing list submissions to > rai...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/rails-devel > or, via email, send a message with subject or body 'help' to > rai...@li... > > You can reach the person managing the list at > rai...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Rails-devel digest..." > > > Today's Topics: > > 1. Rails 2.0: Next Status Update (Stefan Frey) > 2. Game report - 1.7.8 - 18EU hangs (John David Galt) > > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 08 Sep 2012 10:17:50 +0200 > From: Stefan Frey <ste...@we...> > Subject: [Rails-devel] Rails 2.0: Next Status Update > To: Development list for Rails: an 18xx game > <rai...@li...> > Message-ID: <504...@we...> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > ** Another milestone is reached: > Two of the test games in 1889 (1889_A and 1889_B in test/real) can be > replayed in full and the complete UI comes up without error. Still a > few > rough edges, but all actions get processed. > > In addition there are few tests that are missing in Rails 1.x. All > tests > throw a RuntimeError exception, thus currently Rails2.0 fails fast. > > * If the ChangeStack is closed, no state can be changed. > > * Loaded actions are validated using .equalsAsOption against the > available actions. > > * No item/component with an identical id can be created during the > game > (exception due to undo). > > I will do an alpha release for others to test soon (maybe in one week > or > so), but please do not expect anything exciting (the next milestone > is > to reach the compatibility with and the stability of Rails1.x). > > ** Next steps: > The immediate next step is to merge/adopt all changes of Rails1.x > after > were added after Rails2.0 branched off. > > Completing that I will release beta versions. > > Then I will focus on refactoring the round classes and finalizing > 1825. > > Finishing 1825 will be the trigger to release Rails 2.0. > > ** Rails 1.x > If one considers to add new feature or games, my recommendation is > now > to make those changes for Rails2.0. I understand if others > (especially > Erik) is reluctant to change already, but I cannot guarantee that I > will > adopt changes which will be committed to Rails 1.x > However I will do releases for Rails1.x if there is the need to do > so. > > > > > > ------------------------------ > > Message: 2 > Date: Sat, 08 Sep 2012 12:10:42 -0700 > From: John David Galt <jd...@di...> > Subject: [Rails-devel] Game report - 1.7.8 - 18EU hangs > To: rai...@li... > Message-ID: <504...@di...> > Content-Type: text/plain; charset="iso-8859-1" > > I recently had my monitor blow up and had to go back to one about 20 > years old > with a smaller screen. As a result I've had to twiddle most of the > programs I > use so that they'll display reasonably on the small screen, and Rails > is no > exception. Still, I tried a four player game of 18EU. > > The first thing I notice is that most of the windows are now too tall > for the > monitor to display without scroll bars. The two most annoying cases > are the > Game Status and Map windows. > > The Game Status window insists on re-sizing itself after every single > action > (and that's typically twice per player turn; once after buying a > share, and > again after hitting Done). Even saving the game causes the window to > resize. > And every time it resizes itself it is too tall for the screen, with > the Done > (or Pass) button completely below the screen and (usually) the title > bar part > way above the screen, thus requiring three manual moves per > occurrence (drag > the whole window down by title bar to get to the top edge; then drag > the top > edge down to make the window fit the screen; then drag the whole > window up so > that I can get to the Done or Pass button). I can only add that this > would > not be quite as annoying if the Done or Pass button were within the > area > controlled by the scroll bars, so it could be reached using them, > and/or if > there were a keyboard shortcut for Done or Pass. I would like to > have the > ability to end any action by hitting "D" as I do in Colossus. > > The Map window is not quite as bad, because it only re-sizes itself > at the > beginning of each round. However, its scroll bars control only the > map > proper, so there is no way to resize the company-status lines below > the map. > The result on my screen is that I have to view the map through a > "mail slot" > about two hexes tall, with no way to make it bigger -- and I have to > scroll > that "mail slot" to reach the controls for every single tile or token > laying > action. > > Anyhow: the attached game runs, under those conditions, until the end > of > stock round 3. Then instead of starting the next operating round, it > stays > on the Game Status window, with the Treasury Shares column > highlighted as if > it were the end of a company's turn, and with all controls disabled > except > the Autopass button, which does nothing. So I can't continue. > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: 18EU_20120908_1847_OperatingRound 2.1.rails > Type: application/octet-stream > Size: 16988 bytes > Desc: not available > > ------------------------------ > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. > Discussions > will include endpoint security, mobile security and the latest in > malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > > ------------------------------ > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > End of Rails-devel Digest, Vol 58, Issue 5 > ****************************************** |
From: <Dr....@t-...> - 2012-09-10 07:24:07
|
Hi Arne, what has me wondering, why are the obsolete trains removed after the next run ? Since the trains in the bank pool dont run they dont get removed.... Thats definately a bug in the logic. Regards, Martin Von: Arne Östlund <ar...@gl...> An: <rai...@li...> Betreff: Re: [Rails-devel] I have forced buy train issues in 1830 Datum: Mon, 10 Sep 2012 05:08:57 +0200 I am forced to buy a train with Erie. The problem is that som rusted trains still are in the train pool. I want to buy the T7 but am forced to buy a T3. Rediculous. I play with Rails 1.7.8. /Arne On Sat, 08 Sep 2012 19:10:55 +0000, rai...@li... [1] wrote: > Send Rails-devel mailing list submissions to > rai...@li... [2] > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/rails-devel [3] > or, via email, send a message with subject or body 'help' to > rai...@li... [4] > > You can reach the person managing the list at > rai...@li... [5] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Rails-devel digest..." > > > Today's Topics: > > 1. Rails 2.0: Next Status Update (Stefan Frey) > 2. Game report - 1.7.8 - 18EU hangs (John David Galt) > > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 08 Sep 2012 10:17:50 +0200 > From: Stefan Frey <ste...@we... [6]> > Subject: [Rails-devel] Rails 2.0: Next Status Update > To: Development list for Rails: an 18xx game > <rai...@li... [7]> > Message-ID: <504...@we... [8]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > ** Another milestone is reached: > Two of the test games in 1889 (1889_A and 1889_B in test/real) can be > replayed in full and the complete UI comes up without error. Still a > few > rough edges, but all actions get processed. > > In addition there are few tests that are missing in Rails 1.x. All > tests > throw a RuntimeError exception, thus currently Rails2.0 fails fast. > > * If the ChangeStack is closed, no state can be changed. > > * Loaded actions are validated using .equalsAsOption against the > available actions. > > * No item/component with an identical id can be created during the > game > (exception due to undo). > > I will do an alpha release for others to test soon (maybe in one week > or > so), but please do not expect anything exciting (the next milestone > is > to reach the compatibility with and the stability of Rails1.x). > > ** Next steps: > The immediate next step is to merge/adopt all changes of Rails1.x > after > were added after Rails2.0 branched off. > > Completing that I will release beta versions. > > Then I will focus on refactoring the round classes and finalizing > 1825. > > Finishing 1825 will be the trigger to release Rails 2.0. > > ** Rails 1.x > If one considers to add new feature or games, my recommendation is > now > to make those changes for Rails2.0. I understand if others > (especially > Erik) is reluctant to change already, but I cannot guarantee that I > will > adopt changes which will be committed to Rails 1.x > However I will do releases for Rails1.x if there is the need to do > so. > > > > > > ------------------------------ > > Message: 2 > Date: Sat, 08 Sep 2012 12:10:42 -0700 > From: John David Galt <jd...@di... [9]> > Subject: [Rails-devel] Game report - 1.7.8 - 18EU hangs > To: rai...@li... [10] > Message-ID: <504...@di... [11]> > Content-Type: text/plain; charset="iso-8859-1" > > I recently had my monitor blow up and had to go back to one about 20 > years old > with a smaller screen. As a result I've had to twiddle most of the > programs I > use so that they'll display reasonably on the small screen, and Rails > is no > exception. Still, I tried a four player game of 18EU. > > The first thing I notice is that most of the windows are now too tall > for the > monitor to display without scroll bars. The two most annoying cases > are the > Game Status and Map windows. > > The Game Status window insists on re-sizing itself after every single > action > (and that's typically twice per player turn; once after buying a > share, and > again after hitting Done). Even saving the game causes the window to > resize. > And every time it resizes itself it is too tall for the screen, with > the Done > (or Pass) button completely below the screen and (usually) the title > bar part > way above the screen, thus requiring three manual moves per > occurrence (drag > the whole window down by title bar to get to the top edge; then drag > the top > edge down to make the window fit the screen; then drag the whole > window up so > that I can get to the Done or Pass button). I can only add that this > would > not be quite as annoying if the Done or Pass button were within the > area > controlled by the scroll bars, so it could be reached using them, > and/or if > there were a keyboard shortcut for Done or Pass. I would like to > have the > ability to end any action by hitting "D" as I do in Colossus. > > The Map window is not quite as bad, because it only re-sizes itself > at the > beginning of each round. However, its scroll bars control only the > map > proper, so there is no way to resize the company-status lines below > the map. > The result on my screen is that I have to view the map through a > "mail slot" > about two hexes tall, with no way to make it bigger -- and I have to > scroll > that "mail slot" to reach the controls for every single tile or token > laying > action. > > Anyhow: the attached game runs, under those conditions, until the end > of > stock round 3. Then instead of starting the next operating round, it > stays > on the Game Status window, with the Treasury Shares column > highlighted as if > it were the end of a company's turn, and with all controls disabled > except > the Autopass button, which does nothing. So I can't continue. > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: 18EU_20120908_1847_OperatingRound 2.1.rails > Type: application/octet-stream > Size: 16988 bytes > Desc: not available > > ------------------------------ > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. > Discussions > will include endpoint security, mobile security and the latest in > malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ [12] > > ------------------------------ > > _______________________________________________ > Rails-devel mailing list > Rai...@li... [13] > https://lists.sourceforge.net/lists/listinfo/rails-devel [14] > > > End of Rails-devel Digest, Vol 58, Issue 5 > ****************************************** Links: ------ [1] javascript:void(0) [2] javascript:void(0) [3] ?ctl=dereferer&to=aHR0cHM6Ly9saXN0cy5zb3VyY2Vmb3JnZS5uZXQvbGlzdHMvbGlzdGluZm8vcmFpbHMtZGV2ZWw%3D [4] javascript:void(0) [5] javascript:void(0) [6] javascript:void(0) [7] javascript:void(0) [8] javascript:void(0) [9] javascript:void(0) [10] javascript:void(0) [11] javascript:void(0) [12] ?ctl=dereferer&to=aHR0cDovL3d3dy5hY2NlbGFjb21tLmNvbS9qYXcvc2ZybmwwNDI0MjAxMi8xMTQvNTAxMjIyNjMv [13] javascript:void(0) [14] ?ctl=dereferer&to=aHR0cHM6Ly9saXN0cy5zb3VyY2Vmb3JnZS5uZXQvbGlzdHMvbGlzdGluZm8vcmFpbHMtZGV2ZWw%3D |
From: Stefan F. <ste...@we...> - 2012-09-10 09:00:31
|
The Coalfield rules do not define how to handle that case, but I assume that the only reasonable assumption is that trains in the bank pool which obsolete, get rusted immediately. All other possible solutions raise even more follow-up questions (when to rust, is it possible to still buy them etc). 18AL rules (in 4.2.5.1) clearly states that obsolete trains get removed immediately and cannot be traded between companies. That should be easy to fix, if all agree to use this approach for 1830 coalfields too. Stefan On 09/10/2012 09:23 AM, Dr....@t-... wrote: > Hi Arne, > > what has me wondering, why are the obsolete trains removed after the > next run ? > > Since the trains in the bank pool dont run they dont get removed.... > Thats definately a bug in the logic. > > Regards, > > Martin > > *Von:* Arne Östlund <ar...@gl...> > *An:* <rai...@li...> > *Betreff:* Re: [Rails-devel] I have forced buy train issues in 1830 > *Datum:* Mon, 10 Sep 2012 05:08:57 +0200 > > I am forced to buy a train with Erie. The problem is that som rusted > trains still are in the train pool. I want to buy the T7 but am forced > to buy a T3. Rediculous. I play with Rails 1.7.8. > /Arne > > On Sat, 08 Sep 2012 19:10:55 +0000, > rai...@li... <javascript:void(0)> wrote: > > Send Rails-devel mailing list submissions to > > rai...@li... <javascript:void(0)> > > > > To subscribe or unsubscribe via the World Wide Web, visit > > https://lists.sourceforge.net/lists/listinfo/rails-devel > <?ctl=dereferer&to=aHR0cHM6Ly9saXN0cy5zb3VyY2Vmb3JnZS5uZXQvbGlzdHMvbGlzdGluZm8vcmFpbHMtZGV2ZWw%3D> > > or, via email, send a message with subject or body 'help' to > > rai...@li... <javascript:void(0)> > > > > You can reach the person managing the list at > > rai...@li... <javascript:void(0)> > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Rails-devel digest..." > > > > > > Today's Topics: > > > > 1. Rails 2.0: Next Status Update (Stefan Frey) > > 2. Game report - 1.7.8 - 18EU hangs (John David Galt) > > > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sat, 08 Sep 2012 10:17:50 +0200 > > From: Stefan Frey <ste...@we... <javascript:void(0)>> > > Subject: [Rails-devel] Rails 2.0: Next Status Update > > To: Development list for Rails: an 18xx game > > <rai...@li... <javascript:void(0)>> > > Message-ID: <504...@we... <javascript:void(0)>> > > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > > > ** Another milestone is reached: > > Two of the test games in 1889 (1889_A and 1889_B in test/real) can be > > replayed in full and the complete UI comes up without error. Still a > > few > > rough edges, but all actions get processed. > > > > In addition there are few tests that are missing in Rails 1.x. All > > tests > > throw a RuntimeError exception, thus currently Rails2.0 fails fast. > > > > * If the ChangeStack is closed, no state can be changed. > > > > * Loaded actions are validated using .equalsAsOption against the > > available actions. > > > > * No item/component with an identical id can be created during the > > game > > (exception due to undo). > > > > I will do an alpha release for others to test soon (maybe in one week > > or > > so), but please do not expect anything exciting (the next milestone > > is > > to reach the compatibility with and the stability of Rails1.x). > > > > ** Next steps: > > The immediate next step is to merge/adopt all changes of Rails1.x > > after > > were added after Rails2.0 branched off. > > > > Completing that I will release beta versions. > > > > Then I will focus on refactoring the round classes and finalizing > > 1825. > > > > Finishing 1825 will be the trigger to release Rails 2.0. > > > > ** Rails 1.x > > If one considers to add new feature or games, my recommendation is > > now > > to make those changes for Rails2.0. I understand if others > > (especially > > Erik) is reluctant to change already, but I cannot guarantee that I > > will > > adopt changes which will be committed to Rails 1.x > > However I will do releases for Rails1.x if there is the need to do > > so. > > > > > > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Sat, 08 Sep 2012 12:10:42 -0700 > > From: John David Galt <jd...@di... > <javascript:void(0)>> > > Subject: [Rails-devel] Game report - 1.7.8 - 18EU hangs > > To: rai...@li... <javascript:void(0)> > > Message-ID: <504...@di... > <javascript:void(0)>> > > Content-Type: text/plain; charset="iso-8859-1" > > > > I recently had my monitor blow up and had to go back to one about 20 > > years old > > with a smaller screen. As a result I've had to twiddle most of the > > programs I > > use so that they'll display reasonably on the small screen, and Rails > > is no > > exception. Still, I tried a four player game of 18EU. > > > > The first thing I notice is that most of the windows are now too tall > > for the > > monitor to display without scroll bars. The two most annoying cases > > are the > > Game Status and Map windows. > > > > The Game Status window insists on re-sizing itself after every single > > action > > (and that's typically twice per player turn; once after buying a > > share, and > > again after hitting Done). Even saving the game causes the window to > > resize. > > And every time it resizes itself it is too tall for the screen, with > > the Done > > (or Pass) button completely below the screen and (usually) the title > > bar part > > way above the screen, thus requiring three manual moves per > > occurrence (drag > > the whole window down by title bar to get to the top edge; then drag > > the top > > edge down to make the window fit the screen; then drag the whole > > window up so > > that I can get to the Done or Pass button). I can only add that this > > would > > not be quite as annoying if the Done or Pass button were within the > > area > > controlled by the scroll bars, so it could be reached using them, > > and/or if > > there were a keyboard shortcut for Done or Pass. I would like to > > have the > > ability to end any action by hitting "D" as I do in Colossus. > > > > The Map window is not quite as bad, because it only re-sizes itself > > at the > > beginning of each round. However, its scroll bars control only the > > map > > proper, so there is no way to resize the company-status lines below > > the map. > > The result on my screen is that I have to view the map through a > > "mail slot" > > about two hexes tall, with no way to make it bigger -- and I have to > > scroll > > that "mail slot" to reach the controls for every single tile or token > > laying > > action. > > > > Anyhow: the attached game runs, under those conditions, until the end > > of > > stock round 3. Then instead of starting the next operating round, it > > stays > > on the Game Status window, with the Treasury Shares column > > highlighted as if > > it were the end of a company's turn, and with all controls disabled > > except > > the Autopass button, which does nothing. So I can't continue. > > -------------- next part -------------- > > A non-text attachment was scrubbed... > > Name: 18EU_20120908_1847_OperatingRound 2.1.rails > > Type: application/octet-stream > > Size: 16988 bytes > > Desc: not available > > > > ------------------------------ > > > > > > > ------------------------------------------------------------------------------ > > Live Security Virtual Conference > > Exclusive live event will cover all the ways today's security and > > threat landscape has changed and how IT managers can respond. > > Discussions > > will include endpoint security, mobile security and the latest in > > malware > > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > <?ctl=dereferer&to=aHR0cDovL3d3dy5hY2NlbGFjb21tLmNvbS9qYXcvc2ZybmwwNDI0MjAxMi8xMTQvNTAxMjIyNjMv> > > > > ------------------------------ > > > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... <javascript:void(0)> > > https://lists.sourceforge.net/lists/listinfo/rails-devel > <?ctl=dereferer&to=aHR0cHM6Ly9saXN0cy5zb3VyY2Vmb3JnZS5uZXQvbGlzdHMvbGlzdGluZm8vcmFpbHMtZGV2ZWw%3D> > > > > > > End of Rails-devel Digest, Vol 58, Issue 5 > > ****************************************** > > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |