From: John D. G. <jd...@di...> - 2010-01-11 00:56:55
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* Mouse-over Hamburg doesn't show its value (is this the Goderich bug again?) * Companies 1-15 do not disappear from the Game Status window after they merge, no matter when it happens. * When I bought the first 5-train, another major company which had 3 4 P was not required to discard its Pullman. But at the end of that operating round a dialog came up forcing me to discard either the 3 or the 4. * At the end of each operating turn, the map annoyingly disappears while I'm asked whether the company that just operated wants to buy or sell its own shares. Even if no such actions are possible (because all the shares are owned by players, or the company has no treasury stock and doesn't have the money to buy a share), it happens anyway. * The program allows players to buy multiple shares from the bank pool in one turn. |
From: Rick W. <wes...@pu...> - 2010-01-11 01:18:23
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On Jan 10, 2010, at 7:33 PM, John David Galt wrote: > * Mouse-over Hamburg doesn't show its value (is this the Goderich bug > again?) I'd say so. The source code for 1.1.1 has that tile named 'Goderich' without any values. The runtime code for 1.1.2 shows Hamburg with a value and this must have been corrected. Which brings me to a source code question which I will put in my next email. -- Rick |
From: Erik V. <eri...@xs...> - 2010-01-11 22:46:01
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* Mouse-over Hamburg doesn't show its value (is this the Goderich bug again?) * Companies 1-15 do not disappear from the Game Status window after they merge, no matter when it happens. The above two issues should be fixed in 1.1.2. * When I bought the first 5-train, another major company which had 3 4 P was not required to discard its Pullman. But at the end of that operating round a dialog came up forcing me to discard either the 3 or the 4. I'll look at that later. * At the end of each operating turn, the map annoyingly disappears while I'm asked whether the company that just operated wants to buy or sell its own shares. Even if no such actions are possible (because all the shares are owned by players, or the company has no treasury stock and doesn't have the money to buy a share), it happens anyway. That's because it's a Stock Round type of action. In this case the Map would better remain visible indeed. * The program allows players to buy multiple shares from the bank pool in one turn. That should only happen with brown priced shares. I'll check it out. Erik. |
From: Phil D. <de...@gm...> - 2010-01-14 00:49:16
Attachments:
18EU_20100113_2014.rails
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2010/1/11 Erik Vos <eri...@xs...>: > * When I bought the first 5-train, another major company which had > 3 4 P was not required to discard its Pullman. But at the end of that > operating round a dialog came up forcing me to discard either the 3 or > the 4. > > I'll look at that later. > I had this exact same issue occur in a PBEM game I am running today, what happens in my case is that the SNCF discards it's P without prompting, then a dialog pops up asking it to discard it's 3 or 4. I'm going to have a peek at this tomorrow see if I can work out what's going on but for anyone who is interested a saved game prior to this occurring is attached (just buy a 5 and raise the money for it by selling something and you will see this happen). Tested on 1.1.2 Phil |
From: Phil D. <de...@gm...> - 2010-01-14 00:51:58
Attachments:
18EUPullmanPhaseFix.txt
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Actually, this was a lot easier to fix than I thought. The Pullmans are checked and discarded if over limit but the number of trains the corp has isn't decremented when it throws the Pullman away. Quick fix attached if you want to use it Phil 2010/1/14 Phil Davies <de...@gm...>: > 2010/1/11 Erik Vos <eri...@xs...>: >> * When I bought the first 5-train, another major company which had >> 3 4 P was not required to discard its Pullman. But at the end of that >> operating round a dialog came up forcing me to discard either the 3 or >> the 4. >> >> I'll look at that later. >> > > I had this exact same issue occur in a PBEM game I am running today, > what happens in my case is that the SNCF discards it's P without > prompting, then a dialog pops up asking it to discard it's 3 or 4. > I'm going to have a peek at this tomorrow see if I can work out what's > going on but for anyone who is interested a saved game prior to this > occurring is attached (just buy a 5 and raise the money for it by > selling something and you will see this happen). Tested on 1.1.2 > > Phil > |
From: Erik V. <eri...@xs...> - 2010-01-14 21:05:22
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Thanks for the fix. I have incorporated it. A clear oversight from my side! Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Thursday 14 January 2010 01:52 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] A few problems with 18EU (this morning,v1.1.1 of Rails) Actually, this was a lot easier to fix than I thought. The Pullmans are checked and discarded if over limit but the number of trains the corp has isn't decremented when it throws the Pullman away. Quick fix attached if you want to use it Phil 2010/1/14 Phil Davies <de...@gm...>: > 2010/1/11 Erik Vos <eri...@xs...>: >> * When I bought the first 5-train, another major company which had >> 3 4 P was not required to discard its Pullman. But at the end of that >> operating round a dialog came up forcing me to discard either the 3 or >> the 4. >> >> I'll look at that later. >> > > I had this exact same issue occur in a PBEM game I am running today, > what happens in my case is that the SNCF discards it's P without > prompting, then a dialog pops up asking it to discard it's 3 or 4. > I'm going to have a peek at this tomorrow see if I can work out what's > going on but for anyone who is interested a saved game prior to this > occurring is attached (just buy a 5 and raise the money for it by > selling something and you will see this happen). Tested on 1.1.2 > > Phil > |
From: Erik V. <eri...@xs...> - 2010-01-14 21:16:15
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The below innocent-looking complaint has led me to completely change the way window visibility is controlled. Before, it was hard-coded with each round type, and as tradihg shares is done in a StockRound subclass (even if it happens in an OperatingRound), the stock round window visiblity rules applied. There is now a new class GUIHints, in which the game engine can put flags to suggest visibility changes to the GUI, in a way that not only visiblity but also stack order can be controlled. I have tried to make this as little intrusive as I could; only a new round will do these settings, overriding any player changes. (But be aware that emergency share selling and treasury share trading count as separate rounds in Rails). Talking about visibility, the new nonmodal popups will now always stay on top of the other windows (but can of course be moved aside). I found it annoying that clicking any other window made these dialogs disappear from sight. There are several more small behind-the-scenes changes. Erik. ---- * At the end of each operating turn, the map annoyingly disappears while I'm asked whether the company that just operated wants to buy or sell its own shares. Even if no such actions are possible (because all the shares are owned by players, or the company has no treasury stock and doesn't have the money to buy a share), it happens anyway. |
From: Erik V. <eri...@xs...> - 2010-01-14 21:51:39
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From: John David Galt [mailto:jd...@di...] * The program allows players to buy multiple shares from the bank pool in one turn. When? Where? I don't see this (except for brown shares, of course). Erik. |
From: John D. G. <jd...@di...> - 2010-01-19 07:13:44
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Erik Vos wrote: > From: John David Galt [mailto:jd...@di...] > * The program allows players to buy multiple shares from the bank pool > in one turn. > > When? Where? I don't see this (except for brown shares, of course). > > Erik. It was in OR4 of my game. The company had a share price of $80, as I recall (and 18EU doesn't have a brown zone). |
From: Erik V. <eri...@xs...> - 2010-01-19 20:14:49
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OK, I have found and fixed that bug. The code was totally wrong on this aspect :-( Erik. -----Original Message----- From: John David Galt [mailto:jd...@di...] Sent: Tuesday 19 January 2010 08:15 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] A few problems with 18EU (this morning, v1.1.1 of Rails) Erik Vos wrote: > From: John David Galt [mailto:jd...@di...] > * The program allows players to buy multiple shares from the bank pool > in one turn. > > When? Where? I don't see this (except for brown shares, of course). > > Erik. It was in OR4 of my game. The company had a share price of $80, as I recall (and 18EU doesn't have a brown zone). ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |