>> I've just committed the rest of the UI code to display stock
>> tokens moving around the stock market.
>>
>> You can click on the company name to select the token, and
>> use the buttons to push them all over the board.
>Yes! It works for me.
>One small gripe: if the stockmarket window gets overlaid by another
>window, and then gets focus again, the stockmarket does not repaint,
>except the markers (chits) and there immediate surroundings.
I know.
I need to add WindowListener events. I'll be doing that soon.
>I have done the colour change: in CompanyManager.xml all colours
>are now given as hex values. PublicCompanyI.get[F|B]gColour()
>now returns a Color object. I have added also getHex[F|B]gColour()
>methods that return the colour as a hex value (String) for my servlets.
This is awesome! Thanks!
>I hope the commit has worked - I'm now trying to do that from
>Eclipse (I have just upgraded to 3.0), but it is less clear what
>is going on there than it was with Tortoise (which BTW does not work
>anymore as it now has started using :extssh:, which is what I
>specified for Eclipse - Sourceforge does not accept that?)
>How do you commit? It's all very confusing.
Yup. The commit worked. I have the new code.
I use Fedora Core 3 at home, so I just use the command-line cvs.
At work I've been using Eclipse's built-in CVS access.
I just started out by adding the project from cvs, and then commits and updates work with no problem.
>One thought I had is to have Company and Player displays
>not unlike those in the bottom half of my servlet output
>(see e.g. http://home.hccnet.nl/erik.vos/18xx/gametest5.html).
>In these tables, those fields where some action could be performed
>should be highlighted and made clickable (perhaps turn into buttons).
Buttons aren't necessary. I can continue doing the same thing as I have with making the company name clickable.
I've been taking quite a few cues from your screenshots. :-)
>Just a thought. Designing user interfaces is not one of my strengths....
Good ideas. Lemme roll 'em around in my head a while.
> Oh yes, and we need an Undo button!
I agree. Though, that means tracking actions so that we have something to undo.
----Brett
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