From: Erik V. <eri...@xs...> - 2010-01-14 21:55:00
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That would go to another extreme... XML parsing is not *that* slow, and XML is at least readable. Erik. _____ From: John A. Tamplin [mailto:ja...@ja...] Sent: Wednesday 13 January 2010 20:39 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Tiles.xml, TileSet.xml, and svg files On Wed, Jan 13, 2010 at 1:51 PM, Rick Westerman <wes...@pu...> wrote: Once again I hesitate to make suggestions when I am not going to implement them and may not know what I am talking about ... however ... during the compile into a jar could the global Tiles file be converted into a Java-friendly format that is quick to read and parse? That way when the program actually runs it just picks up the pre-formatted data and does not need to do XML parsing. The fastest to load would be serialized Java objects, and you can load the entire object graph at once. -- John A. Tamplin |
From: Chris S. <chr...@gm...> - 2010-01-16 00:53:01
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I think little helper texts would go a long way toward making the games easier to play. To check what this was about, I just fired up a game of 18AL. I see the Tusc, S&NA, B&SLC, M&C and NDY are on offer in the private company auction. Now, I know 18AL has privates with a coal token, a lumber terminal tile, a train name token and a half-price railroad, but I'll be darned if i can remember which one the M&C is - maybe it's the lumber terminal? Dunno. A small text label woudl be very helpful. By the way, when I click the small icon with a circle around an i, nothing happens. Is it supposed to do anything? Similarly, it's really handy to remember if this is the game where the 5 or the 6 train rusts the 3 trains when you're playing 8 different pbem games at the same time. -- Chris Please consider the environment before printing this e-mail. On Fri, Jan 15, 2010 at 2:52 PM, Erik Vos <eri...@xs...> wrote: > I don't know what kind of stories you would put there; I find the current > private info is pretty complete. > And so far the assumption pretty much was that users were up to date on the > rules. > Including the game rules certainly isn't in the scope of this project. > > But sure it can be done. For instance an (optional) extra <Info> tag per > company and train type. > Such train and private info could nicely be made visible as extra items > under the Info menu in the Map/OR window. > > I can write the code, but I need a volunteer to write the texts. Anyone? > > Erik. > > -----Original Message----- > From: Jim Black [mailto:jim...@ya...] > Sent: Friday 15 January 2010 21:50 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] IfOption in Map.xml > > > I wanted to interject a couple of comments related to the xml- > > a) in the privates auction- it's nice to see the privates info under the > info (i) button, but it sure is cryptic. could a textual description be > added to the xml record, so that annotation/text displays instead? (if > present) > > b) afaik, I can't get back to that help info later- that's problematic (the > info is often critical, when you're trying to use the private) > > c) similar comment applies to trains- it's nice that the roster is listed > in > 1.1.1, albeit tersely- the rusting info is a key omission, in practice > > so, someday- throughout the game- maybe when you hover-over a private, a > train-inventory, a particular major, etc- the help text could show in a > popup. > > in general, rails' users might could use a little more care-and-feeding, in > this area. %-} > > this seems related to the thread issues here, but, my apologies if it's too > tangential- just wanted to slip these comments in. > > - jim > > > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <wak...@gm...> - 2010-01-16 02:17:34
|
As Erik said, we need to be somewhat careful in how we handle this, as we don't want to overstep our bounds. This is one of those cases where Rails simply expects you to have your own (purchased, legal) copy of the rules to use for referencing these things. While 18xx rights holders don't have anywhere near the reputation for enforcement that Games Workshop does, I still want to maintain a fairly strong requirement that in order to use Rails, you will need to own a copy of the game. That said... I think we can do some tooltips that could provide reminders without going overboard. I think something like "Allows track on A7.", or "Allows crossing the Mississippi." might work. ---Brett. On Fri, Jan 15, 2010 at 4:52 PM, Chris Shaffer <chr...@gm...> wrote: > I think little helper texts would go a long way toward making the games > easier to play. To check what this was about, I just fired up a game of > 18AL. I see the Tusc, S&NA, B&SLC, M&C and NDY are on offer in the private > company auction. Now, I know 18AL has privates with a coal token, a lumber > terminal tile, a train name token and a half-price railroad, but I'll be > darned if i can remember which one the M&C is - maybe it's the lumber > terminal? Dunno. A small text label woudl be very helpful. > > By the way, when I click the small icon with a circle around an i, nothing > happens. Is it supposed to do anything? > > Similarly, it's really handy to remember if this is the game where the 5 or > the 6 train rusts the 3 trains when you're playing 8 different pbem games at > the same time. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Fri, Jan 15, 2010 at 2:52 PM, Erik Vos <eri...@xs...> wrote: >> >> I don't know what kind of stories you would put there; I find the current >> private info is pretty complete. >> And so far the assumption pretty much was that users were up to date on >> the >> rules. >> Including the game rules certainly isn't in the scope of this project. >> >> But sure it can be done. For instance an (optional) extra <Info> tag per >> company and train type. >> Such train and private info could nicely be made visible as extra items >> under the Info menu in the Map/OR window. >> >> I can write the code, but I need a volunteer to write the texts. Anyone? >> >> Erik. >> >> -----Original Message----- >> From: Jim Black [mailto:jim...@ya...] >> Sent: Friday 15 January 2010 21:50 >> To: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] IfOption in Map.xml >> >> >> I wanted to interject a couple of comments related to the xml- >> >> a) in the privates auction- it's nice to see the privates info under the >> info (i) button, but it sure is cryptic. could a textual description be >> added to the xml record, so that annotation/text displays instead? (if >> present) >> >> b) afaik, I can't get back to that help info later- that's problematic >> (the >> info is often critical, when you're trying to use the private) >> >> c) similar comment applies to trains- it's nice that the roster is listed >> in >> 1.1.1, albeit tersely- the rusting info is a key omission, in practice >> >> so, someday- throughout the game- maybe when you hover-over a private, a >> train-inventory, a particular major, etc- the help text could show in a >> popup. >> >> in general, rails' users might could use a little more care-and-feeding, >> in >> this area. %-} >> >> this seems related to the thread issues here, but, my apologies if it's >> too >> tangential- just wanted to slip these comments in. >> >> - jim >> >> >> >> >> ------------------------------------------------------------------------------ >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for >> Conference >> attendees to learn about information security's most important issues >> through >> interactions with peers, luminaries and emerging and established >> companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Jim B. <jim...@ya...> - 2010-01-16 02:28:19
|
I'd be happy to help with info text too. I think it's inevitable that there's rules questions during play. In my f2f games, I have the rulebook at hand all the time- I'm sure you guys do too. I do that for pbem games too, but it's nice if really basic stuff is summarized without having to look at the book (train prices and schedule, simple privates/private-tokens stuff, etc). Much of that would be normally summarized on the charters, the back of the privates, markings on special tokens/chits, etc, that aren't apparent when we're playing within Rails. It seems like the ideal would be- Rails won't teach you the game, but the basic summary/info is close at hand, just for reference. - jim On Jan 15, 2010, at 5:09 PM, Phil Davies wrote: > I'm happy to write up info text, Can do this for 18EU or 1870 which I > both own which is a good start, after that I'd be reliant on other > sources for solid data for input. > > I'd agree with the approach of not being too overt with the rules. > There are certain things that might be a nice assistance such as when > trains rust but I wouldn't want to put in too much data in this > regard, just clean, simple reminders of certain key points > > 2010/1/15 Erik Vos <eri...@xs...>: >> I don't know what kind of stories you would put there; I find the current >> private info is pretty complete. >> And so far the assumption pretty much was that users were up to date on the >> rules. >> Including the game rules certainly isn't in the scope of this project. >> >> But sure it can be done. For instance an (optional) extra <Info> tag per >> company and train type. >> Such train and private info could nicely be made visible as extra items >> under the Info menu in the Map/OR window. >> >> I can write the code, but I need a volunteer to write the texts. Anyone? >> >> Erik. >> >> -----Original Message----- >> From: Jim Black [mailto:jim...@ya...] >> Sent: Friday 15 January 2010 21:50 >> To: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] IfOption in Map.xml >> >> >> I wanted to interject a couple of comments related to the xml- >> >> a) in the privates auction- it's nice to see the privates info under the >> info (i) button, but it sure is cryptic. could a textual description be >> added to the xml record, so that annotation/text displays instead? (if >> present) >> >> b) afaik, I can't get back to that help info later- that's problematic (the >> info is often critical, when you're trying to use the private) >> >> c) similar comment applies to trains- it's nice that the roster is listed in >> 1.1.1, albeit tersely- the rusting info is a key omission, in practice >> >> so, someday- throughout the game- maybe when you hover-over a private, a >> train-inventory, a particular major, etc- the help text could show in a >> popup. >> >> in general, rails' users might could use a little more care-and-feeding, in >> this area. %-} >> >> this seems related to the thread issues here, but, my apologies if it's too >> tangential- just wanted to slip these comments in. >> >> - jim >> >> >> >> ------------------------------------------------------------------------------ >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for Conference >> attendees to learn about information security's most important issues through >> interactions with peers, luminaries and emerging and established companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2010-01-16 03:05:00
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One of the things that's never been clear for PBEM play is whether each player needs to have their own copy. It's fair use for me to photocopy the rules for 1856 so that there can be a copy at each end of the table when 6 of us are playing in my kitchen; it's less clear whether I can email the rules to 5 people in 4 countries when playing PBEM. With that said, there are a wide variety of player aids on BoardGameGeek, even for games with aggressive rights holders... so some copying of game ideas (but not word-for-word actual content) would seem to be OK. (You can copyright words and images but not ideas. However, IANAL.) I remember in the 90s playing PBEM Titan where the moderator simply required one player in each game to own a copy, but online violations of intellectual property rights were far less of a concern back then. - Aliza |