It's been a while since we've seen much traffic on the list.
I've been slowly poking and prodding the Hex code into submission. Right now, I've got a working test class for it in CVS. Essentially it's just a stripped down version of the Colossus code. I've stripped out all of the Colosssus-specific bits. So, now it's ready for us to extend it to fit our own needs.
The todo list I've got so far for the HexMap looks something like this:
# Define map XML specification
# Generate map XML files
# Need to create classes for loading the map files.
# Decide whether to draw hexes using Drawing2D or use loaded graphics overlayed on top of the hex panel.
# Decide on tile XML specification
# Generate tile XML files
# Create code for placing tiles
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